Influence of Jakri Game on Elementary School Students’ Understanding and Interests on Word Problem: Using Realistic Mathematics Education

N. R. Peni
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Abstract

This study aims to clarify the influence of Jakri game in improving students’ understanding and interest in learning word problem. By using Realistic Mathematics Education (RME) approach, the classroom is designed to support students to understand word problem. 81 students in Alor Regency, East Nusa Tenggara Province, were pointed out in order to reach the objectives of the data. This research used a quantitative method to measure students’ understanding and interest in learning word problem by playing Jakri. Based on the level of RME approach, many students are able to reach level 1, students easy to accustom with Jakri game (real situation level), but students have some difficult to shifting from level 2 to level 3 (model-of level to model-for level). No one of them can reach the formal mathematics level (level 4). Students also have difficulty to do computation but the students create new mathematics sentence based on their own story. The result based on the questionnaire which measures students’ interest in Jakri game shows that the students like the game which mean that they interested to this game and enjoy the mathematics class.
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Jakri游戏对小学生单词问题理解和兴趣的影响——应用现实数学教育
本研究旨在阐明Jakri游戏对提高学生对单词问题的理解和学习兴趣的影响。采用现实数学教育(RME)的方法,设计课堂以支持学生理解单词问题。为了达到数据的目标,指出了东努沙登加拉省阿洛尔县的81名学生。本研究采用定量的方法,通过扮演Jakri来衡量学生对单词问题的理解和学习兴趣。基于RME方法的级别,许多学生能够达到级别1,学生很容易习惯Jakri游戏(真实情况级别),但学生从级别2到级别3(级别模型到级别模型)有一些困难。他们中没有人能达到正式的数学水平(4级)。学生们也有计算困难,但学生们根据自己的故事创造新的数学句子。测量学生对Jakri游戏的兴趣的问卷调查结果表明,学生喜欢这个游戏,这意味着他们对这个游戏感兴趣,并喜欢数学课。
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