First Steps in the Use of a Game Engine for Historical Roads and Paths Research

Q1 Social Sciences Journal of Computer Applications in Archaeology Pub Date : 2019-02-28 DOI:10.5334/JCAA.18
W. Vletter
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引用次数: 2

Abstract

Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization. On the other hand, GISs are employed to address research questions with a spatial component. In an ideal situation, the visualization power and analytical strength of the two technologies should be combined in one system. With this in mind, the analytical potential of a game engine was investigated based on a comparison with GIS analysis of historical routes. The outcome demonstrates the suitability of the game engine in offering extra analytical possibilities. This analytical capacity encourages further script developments in building more historically accurate models.
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使用游戏引擎进行历史道路研究的第一步
游戏引擎发展迅速,并被用于多个科学学科。在文化遗产领域,它们主要用于动态可视化。另一方面,GIS被用来解决具有空间成分的研究问题。在理想的情况下,这两种技术的可视化能力和分析能力应该结合在一个系统中。考虑到这一点,在与历史路线的GIS分析进行比较的基础上,研究了游戏引擎的分析潜力。结果证明了游戏引擎在提供额外分析可能性方面的适用性。这种分析能力鼓励进一步开发脚本,以建立历史上更准确的模型。
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来源期刊
CiteScore
5.50
自引率
0.00%
发文量
12
审稿时长
19 weeks
期刊最新文献
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