Building a Video Game Collection: Lessons Learned from The Strong’s International Center for the History of Electronic Games

IF 0.3 Q2 HISTORY International Public History Pub Date : 2021-06-01 DOI:10.1515/iph-2021-2019
Jon-Paul C. Dyson
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引用次数: 1

Abstract

Abstract In 2006, The Strong National Museum of Play began an initiative to collect, preserve, and interpret the history of video games. That effort led to the founding of the International Center for the History of Electronic Games and World Video Game Hall of Fame. The museum’s collection today numbers more than 60,000 video game-related artifacts and hundreds of thousands of archival materials from key creators and companies in the industry. This article discusses the genesis of the museum’s efforts in its play mission, tracks the trajectories of The Strong’s video game initiatives over the years, and discusses some of the challenges faced by museums and other institutions working with video games.
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建立电子游戏收藏:从The Strong的国际电子游戏史中心汲取的经验教训
摘要2006年,强大的国家游戏博物馆开始了一项收集、保存和解释电子游戏历史的倡议。这一努力促成了国际电子游戏史中心和世界电子游戏名人堂的成立。博物馆目前收藏了6万多件与电子游戏相关的文物,以及来自该行业主要创作者和公司的数十万份档案材料。本文讨论了博物馆在游戏任务中所做努力的起源,追踪了the Strong多年来电子游戏计划的发展轨迹,并讨论了博物馆和其他从事电子游戏的机构所面临的一些挑战。
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来源期刊
International Public History
International Public History Arts and Humanities-History
CiteScore
0.40
自引率
0.00%
发文量
12
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