Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-07-22 DOI:10.1145/3609328
Mare Hirsch, Gabrielle Benabdallah, Jennifer Jacobs, Nadya Peek
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引用次数: 2

Abstract

Understanding how professionals use digital fabrication in production workflows is critical for future research in digital fabrication technologies. We interviewed thirteen professionals who use digital fabrication for the low-volume manufacturing of commercial products. From these interviews, we describe the workflows used for nine products created with a variety of materials and manufacturing methods. We show how digital fabrication professionals use software development to support physical production, how they rely on multiple partial representations in development, how they develop manufacturing processes, and how machine control is its own design space. We build from these findings to argue that future digital fabrication systems should support the exploration of material and machine behavior alongside geometry, that simulation is insufficient for understanding the design space, and that material constraints and resource management are meaningful design dimensions to support. By observing how professionals learn, we suggest ways digital fabrication systems can scaffold the mastery of new fabrication techniques.
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没有什么比编译更好的了:专业的数字制造工作流如何超越挤压、铣削和机器
了解专业人员如何在生产工作流程中使用数字制造,对于未来数字制造技术的研究至关重要。我们采访了13位专业人士,他们将数字制造用于商业产品的低批量制造。从这些采访中,我们描述了使用各种材料和制造方法制造的九种产品的工作流程。我们展示了数字制造专业人员如何使用软件开发来支持物理生产,他们如何在开发中依赖多个局部表示,他们如何开发制造过程,以及机器控制如何成为自己的设计空间。我们从这些发现出发,认为未来的数字制造系统应该支持对材料和机器行为以及几何结构的探索,模拟不足以理解设计空间,材料约束和资源管理是有意义的设计维度。通过观察专业人员的学习方式,我们提出了数字制造系统如何掌握新制造技术的建议。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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