Effects of Inquiry-Based Teaching on Learning Efficiency in an Augmented Reality Environment

Fengxuan Sun
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Abstract

Virtual reality (VR) creates a realistic learning environment to immerse users, meet scenario requirements and natural interaction of learning media, and offer learners a highly immersible virtual-real mixed environment. To analyze the effects of inquiry-based teaching on learning efficiency of learners in an augmented reality (AR) environment, a questionnaire survey was given to 278 undergraduates in 4 grades from 6 universities in Wuhan. Contextual learning theory and flow theory were used as the theoretical basis to analyze the effects of the four aspects of inquiry-based teaching on learning efficiency of learners in AR environments. Differences in learning efficiency caused by different degrees of familiarity of learners with AR equipment were measured using analysis of variance (ANOVA). Results show that Cronbach’s α of the questionnaire, which was developed based on existing research questionnaires, is 0.909 and the KMO value is 0.869, indicating that the questionnaire has very good reliability and validity. Posing problems, collecting evidence, and proposing explanations for an inquiry-based teaching mode have significant influences on learning efficiency of learners: under 5%, 1%, and 1% levels, respectively. The degree of familiarity of learners with AR equipment has significant influence on learning efficiency at the 0.01% level. Results herein provide important guidance for promoting the fusion of AR and teaching activities, enriching the application of scientific teaching with AR technology in universities, and designing and developing ways to use AR teaching resources in different disciplines.
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增强现实环境下探究式教学对学习效率的影响
虚拟现实(VR)创造了一个逼真的学习环境,让用户沉浸其中,满足场景需求和学习媒体的自然互动,为学习者提供了一个高度沉浸的虚拟-现实混合环境。为了分析在增强现实(AR)环境下,探究式教学对学习者学习效率的影响,对武汉市6所大学4个年级的278名本科生进行了问卷调查。以情境学习理论和流理论为理论基础,分析了AR环境下探究式教学的四个方面对学习者学习效率的影响。使用方差分析(ANOVA)测量了学习者对AR设备的不同熟悉程度导致的学习效率差异。结果表明,在现有研究问卷的基础上开发的问卷的Cronbachα为0.909,KMO值为0.869,表明该问卷具有很好的信度和有效性。对探究式教学模式提出问题、收集证据和提出解释对学习者的学习效率有显著影响:分别低于5%、1%和1%。学习者对AR设备的熟悉程度对学习效率有显著影响,达到0.01%。本文的研究结果为促进AR与教学活动的融合,丰富高校AR技术在科学教学中的应用,以及设计和开发不同学科的AR教学资源提供了重要的指导。
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来源期刊
自引率
0.00%
发文量
352
审稿时长
12 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of technology enhanced learning. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Software / Distributed Systems -Knowledge Management -Semantic Web -MashUp Technologies -Platforms and Content Authoring -New Learning Models and Applications -Pedagogical and Psychological Issues -Trust / Security -Internet Applications -Networked Tools -Mobile / wireless -Electronics -Visualisation -Bio- / Neuroinformatics -Language /Speech -Collaboration Tools / Collaborative Networks
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