Generating Calligraphic Trajectories with Model Predictive Control

Daniel Berio, S. Calinon, F. Leymarie
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引用次数: 12

Abstract

We describe a methodology for the interactive definition of curves and motion paths using a stochastic formulation of optimal control. We demonstrate how the same optimization framework can be used in different ways to generate curves and traces that are geometrically and dynamically similar to the ones that can be seen in art forms such as calligraphy or graffiti art. The method provides a probabilistic description of trajectories that can be edited similarly to the control polygon typically used in the popular spline based methods. Furthermore, it also encapsulates movement kinematics, deformations and variability. The user is then provided with a simple interactive interface that can generate multiple movements and traces at once, by visually defining a distribution of trajectories rather than a single one. The input to our method is a sparse sequence of targets defined as multivariate Gaussians. The output is a dynamical system generating curves that are natural looking and reflect the kinematics of a movement, similar to that produced by human drawing or writing.
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用模型预测控制生成书法轨迹
我们描述了一种使用最优控制的随机公式来交互式定义曲线和运动路径的方法。我们展示了如何以不同的方式使用相同的优化框架来生成与书法或涂鸦艺术等艺术形式相似的几何和动态曲线和轨迹。该方法提供了轨迹的概率描述,可以类似于流行的基于样条曲线的方法中通常使用的控制多边形来编辑轨迹。此外,它还封装了运动运动学、变形和可变性。然后为用户提供了一个简单的交互式界面,该界面可以通过视觉定义轨迹的分布而不是单个轨迹来同时生成多个运动和轨迹。我们方法的输入是一个稀疏的目标序列,定义为多元高斯。输出是一个动态系统,生成看起来自然的曲线,反映运动的运动学,类似于人类绘画或书写产生的曲线。
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