André R. Denham, Kristin E. Harbour, Stefanie A. Wind
{"title":"Digital Games and the Teaching and Learning of Mathematics: A Survey Study","authors":"André R. Denham, Kristin E. Harbour, Stefanie A. Wind","doi":"10.1080/19477503.2021.2001292","DOIUrl":null,"url":null,"abstract":"ABSTRACT There is strong theoretical and empirical support for the use of digital games for learning. Despite their research support, digital games are not widely used in mathematics classrooms. One main contributor to this lack of adoption is the paucity of extant research on the extent to which mathematics teachers are using digital games, how teachers are using digital games in the mathematics classroom, and what barriers hinder their use of digital games. To begin answering these questions, the Digital Game Usage in the Mathematics Classroom Survey was developed. Pilot data were collected to evaluate the reliability and validity of the survey. The results of the pilot study are discussed along with recommendations for future research and survey instrument usage.","PeriodicalId":36817,"journal":{"name":"Investigations in Mathematics Learning","volume":"14 1","pages":"87 - 100"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Investigations in Mathematics Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/19477503.2021.2001292","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Mathematics","Score":null,"Total":0}
引用次数: 1
Abstract
ABSTRACT There is strong theoretical and empirical support for the use of digital games for learning. Despite their research support, digital games are not widely used in mathematics classrooms. One main contributor to this lack of adoption is the paucity of extant research on the extent to which mathematics teachers are using digital games, how teachers are using digital games in the mathematics classroom, and what barriers hinder their use of digital games. To begin answering these questions, the Digital Game Usage in the Mathematics Classroom Survey was developed. Pilot data were collected to evaluate the reliability and validity of the survey. The results of the pilot study are discussed along with recommendations for future research and survey instrument usage.