Let’s not play: Interpassivity as resistance in ‘Let’s Play’ videos

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2018-10-01 DOI:10.1386/JGVW.10.3.219_1
A. Gekker
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引用次数: 12

Abstract

This article examines contemporary practices of ‘idling’ (playing ‘idle games’) and ‘let’s playing’ (watching ‘Let’s Play’ [LP] videos of performed gameplay) as forms of power and resistance in the attention economy. Through the prism of interpassivity, a theory developed by Robert Pfaller and Slavoj Žižek, it establishes idling as relegating certain enjoyment from gameplay to the machine, while reproducing the anxieties associated with digital work as a whole. LPs, on the other hand, position the viewer as a critical analyst rather than a hands-on player. This vicarious experience of delegating play to others can allow avoidance and disengagement, which in turn may allow for a critical examination of the system as whole. As I will argue in this article, such interpassive practices can thus be seen as forms of resistance enabling users to step outside the controlling mechanism of digital media and the associated cybernetic feedback loops.
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让我们不要玩:“让我们玩”视频中的互动性作为阻力
这篇文章探讨了“空转”(玩“空转游戏”)和“让我们玩”(观看表演游戏的“let's Play”[LP]视频)作为注意力经济中的权力和阻力形式的当代实践。通过罗伯特·普法勒(Robert Pfaller)和斯拉沃吉泽克(Slavojžižek。另一方面,LP将观众定位为批判性分析师,而不是动手的玩家。这种将游戏委托给他人的替代体验可以避免和脱离,这反过来又可以对整个系统进行批判性的检查。正如我将在这篇文章中所说的那样,这种互动实践可以被视为一种阻力形式,使用户能够走出数字媒体的控制机制和相关的控制论反馈回路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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