Alternating (In)Dependence-Friendly Logic

Pub Date : 2023-07-22 DOI:10.1016/j.apal.2023.103315
Dylan Bellier, Massimo Benerecetti, Dario Della Monica, Fabio Mogavero
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引用次数: 0

Abstract

Hintikka and Sandu originally proposed Independence Friendly Logic (

) as a first-order logic of imperfect information to describe game-theoretic phenomena underlying the semantics of natural language. The logic allows for expressing independence constraints among quantified variables, in a similar vein to Henkin quantifiers, and has a nice game-theoretic semantics in terms of imperfect information games. However, the
semantics exhibits some limitations, at least from a purely logical perspective. It treats the players asymmetrically, considering only one of the two players as having imperfect information when evaluating truth, resp., falsity, of a sentence. In addition, truth and falsity of sentences coincide with the existence of a uniform winning strategy for one of the two players in the semantic imperfect information game. As a consequence,
does admit undetermined sentences, which are neither true nor false, thus failing the law of excluded middle. These idiosyncrasies limit its expressive power to the existential fragment of Second Order Logic (
). In this paper, we investigate an extension of
, called Alternating Dependence/Independence Friendly Logic (
), tailored to overcome these limitations. To this end, we introduce a novel compositional semantics, generalising the one based on trumps proposed by Hodges for
. The new semantics (i) allows for meaningfully restricting both players at the same time, (ii) enjoys the property of game-theoretic determinacy, (iii) recovers the law of excluded middle for sentences, and (iv) grants
the full descriptive power of
. We also provide an equivalent Herbrand-Skolem semantics and a game-theoretic semantics for the prenex fragment of
, the latter being defined in terms of a determined infinite-duration game that precisely captures the other two semantics on finite structures.

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交替(In)依赖友好逻辑
Hintikka和Sandu最初提出独立友好逻辑()作为不完全信息的一阶逻辑来描述自然语言语义背后的博弈论现象。该逻辑允许表达量化变量之间的独立性约束,类似于Henkin量词,并且在不完全信息博弈方面具有很好的博弈论语义。然而,语义显示出一些局限性,至少从纯粹的逻辑角度来看是这样。它不对称地对待参与者,在评估真相时,只考虑两个参与者中的一个具有不完美的信息。,句子的虚伪。此外,句子的真实性和虚假性与语义不完全信息游戏中两个参与者中的一个存在一致的获胜策略相吻合。因此,它承认不确定的句子,这些句子既不是真的也不是假的,从而不符合排除中间律。这些特质将其表达能力限制在二阶逻辑()的存在片段上。在本文中,我们研究了的一个扩展,称为交替依赖/独立友好逻辑(),旨在克服这些限制。为此,我们引入了一种新的组合语义,推广了Hodges为提出的基于trumps的组合语义。新语义(i)允许同时对两个参与者进行有意义的限制,(ii)享有博弈论确定性的性质,(iii)恢复了句子的排除中间律,以及(iv)赋予的全部描述性权力。我们还为的prenex片段提供了等效的Herbrand-Skolem语义和博弈论语义,后者是根据精确捕获有限结构上的其他两个语义的确定的无限持续时间博弈来定义的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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