Building squares with optimal state complexity in restricted active self-assembly

IF 1.1 3区 计算机科学 Q1 BUSINESS, FINANCE Journal of Computer and System Sciences Pub Date : 2023-06-20 DOI:10.1016/j.jcss.2023.103462
Robert M. Alaniz , David Caballero , Sonya C. Cirlos , Timothy Gomez , Elise Grizzell , Andrew Rodriguez , Robert Schweller , Armando Tenorio , Tim Wylie
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引用次数: 0

Abstract

Tile Automata is a recently defined model of self-assembly that borrows many concepts from cellular automata to create active self-assembling systems where changes may be occurring within an assembly without requiring attachment. This model has been shown to be powerful even with limited assembly size, but many fundamental questions have yet to be explored. Here, we study the state complexity of assembling n×n squares in seeded Tile Automata systems where growth starts from a seed and tiles attach one at a time, similar to the abstract Tile Assembly Model. We provide optimal bounds for three classes of seeded Tile Automata systems (all without detachment), which vary in the amount of complexity allowed in the transition rules. We show that, in general, seeded Tile Automata systems require Θ(log14n) states. For single-transition systems, where only one state may change in a transition rule, we show a bound of Θ(log13n), and for deterministic systems, where each pair of states may only have one associated transition rule, a bound of Θ((lognloglogn)12). Along the way, we provide optimal bounds for the subroutines of building binary strings and building O(logn)×n rectangles.

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受限主动自组装中最优状态复杂度的建筑方阵
Tile自动机是最近定义的一种自组装模型,它借用了细胞自动机的许多概念来创建主动自组装系统,在该系统中,组件内可能发生变化,而不需要连接。该模型已被证明即使在有限的组装尺寸下也很强大,但许多基本问题仍有待探索。在这里,我们研究了种子瓦片自动机系统中组装n×n个正方形的状态复杂性,其中生长从种子开始,瓦片一次连接一个,类似于抽象的瓦片组装模型。我们为三类种子瓦片自动机系统(均无分离)提供了最优边界,这三类系统在转换规则中允许的复杂度不同。我们证明,一般来说,种子瓦片自动机系统需要θ(log14⁡n) 州。对于单跃迁系统,在跃迁规则中只有一个状态可以改变,我们给出了θ(log13⁡n) ,对于确定性系统,其中每对状态可能只有一个相关的转移规则,θ(log⁡nlog⁡日志⁡n) 12)。在此过程中,我们为构建二进制字符串和构建O(log⁡n) ×n个矩形。
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来源期刊
Journal of Computer and System Sciences
Journal of Computer and System Sciences 工程技术-计算机:理论方法
CiteScore
3.70
自引率
0.00%
发文量
58
审稿时长
68 days
期刊介绍: The Journal of Computer and System Sciences publishes original research papers in computer science and related subjects in system science, with attention to the relevant mathematical theory. Applications-oriented papers may also be accepted and they are expected to contain deep analytic evaluation of the proposed solutions. Research areas include traditional subjects such as: • Theory of algorithms and computability • Formal languages • Automata theory Contemporary subjects such as: • Complexity theory • Algorithmic Complexity • Parallel & distributed computing • Computer networks • Neural networks • Computational learning theory • Database theory & practice • Computer modeling of complex systems • Security and Privacy.
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