Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol

Anne Husted Henriksen , Marta Katarzyna Topor , Rasmus Ahmt Hansen , Linn Damsgaard , Anne-Mette Veber Nielsen , Andreas Wulff-Abramsson , Jacob Wienecke
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Abstract

Previous studies have shown that many children struggle with the acquisition of literacy skills and that these problems can be observed since the earliest stages of literacy learning. Embodied learning has been highlighted as a way to enhance the acquisition of early literacy skills. In addition, the use of technologies has been suggested as way of improving attentional control and motivation, which ultimately can improve learning outcomes. However, the combination of Virtual Reality (VR) and embodied learning in preschool children is yet to be explored wherefore the idea to the VR PLAYMORE study emerged. The project is designed as a three-armed randomized controlled trial with 6-7-year-old children in the Copenhagen area of Denmark. Children will be allocated to either a: 1) VR group, 2) mirror group or 3) control group throughout a 2-week intervention period. The VR group and mirror group will perform activities designed with accordance to the embodied learning theory. However, the VR group will perform the activities while wearing VR headsets whereas the mirror group will perform the activities in front of a whole-body mirror without VR headsets. The control group will continue regular teaching activities without the research group interruption. This study protocol follows the SPIRIT guidelines. Outcome measurements will include testing of literacy skills and attentional control. The study will add new knowledge to the research field of embodied learning and the use of VR technology in a school setting with focus on reading- and spelling-related skills and attentional control since this combination is yet to be explored.

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虚拟现实与具身学习对学龄前儿童字母发音知识与注意控制的提升:一项研究方案
先前的研究表明,许多儿童在获得识字技能方面存在困难,这些问题从识字学习的早期阶段就可以观察到。体现式学习被强调为提高早期识字技能的一种方式。此外,有人建议使用技术来改善注意力控制和动机,这最终可以改善学习结果。然而,虚拟现实(VR)与学前儿童具体学习的结合尚待探索,因此出现了VR PLAYMORE研究的想法。该项目是一项针对丹麦哥本哈根地区6-7岁儿童的三臂随机对照试验。在为期2周的干预期内,儿童将被分配到:1)VR组、2)镜像组或3)对照组。VR小组和镜像小组将根据具体的学习理论进行设计活动。然而,VR组将在佩戴VR耳机的情况下进行活动,而镜子组将在没有VR耳机的全身镜子前进行活动。对照组将在不中断研究组的情况下继续进行常规教学活动。本研究方案遵循SPIRIT指南。结果测量将包括识字技能和注意力控制测试。这项研究将为体现学习和在学校环境中使用虚拟现实技术的研究领域增添新的知识,重点是阅读和拼写相关技能以及注意力控制,因为这种组合尚待探索。
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