Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools

Brandon Antonio Cárdenas-Sainz , María Lucía Barrón-Estrada , Ramón Zatarain-Cabada , Maria Elena Chavez-Echeagaray
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引用次数: 1

Abstract

Developing countries, including Mexico, face the challenge of integrating technology to enhance education and improve learning outcomes. Despite evidence in many settings of the benefits of using virtual reality (VR) and augmented reality (AR) as learning tools, their potential use is still understudied in many developing regions. The objective of the present study is to evaluate the impact of a web-based eXtended Reality (XR) learning tool, PhysXR, among college-level students enrolled in a Mexican University. PhysXR is a web-based learning application designed to present users with information focused on Newtonian mechanics. This tool presents users with interactive experiences ranging from VR to AR environments and supports a physics simulator for experiments on physical phenomena of dynamics and kinematics. Overall, learning methodologies implemented using PhysXR follow the competency-based learning model implemented in Mexican Education Institutions, and include Learn by Doing and Problem Based Learning (PBL). In order to evaluate the PhysXR tool, 99 students were recruited and randomized to either experimental (VR and AR conditions using PhysXR) or control groups. Outcomes included student's learning and motivation, assessed using the John Keller's Attention, Relevance, Confidence and Satisfaction (ARCS) learning motivation model. Results from this study indicate that the use of the PhysXR tool, both VR and AR approaches, generates a significant improvement in learning gains and motivation compared with traditional methods, highlighting the potential of cross-platform capabilities that web-based XR technology could offer, as well as the use of real time physics simulations for learning.

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扩展现实(XR)技术对墨西哥学校学生学习物理动机的评价
包括墨西哥在内的发展中国家面临着整合技术以加强教育和改善学习成果的挑战。尽管在许多环境中有证据表明使用虚拟现实(VR)和增强现实(AR)作为学习工具的好处,但在许多发展中地区,对其潜在用途的研究仍然不足。本研究的目的是评估基于网络的扩展现实(XR)学习工具PhysXR对墨西哥大学入学大学生的影响。PhysXR是一个基于网络的学习应用程序,旨在向用户提供专注于牛顿力学的信息。该工具为用户提供从VR到AR环境的交互式体验,并支持用于动力学和运动学物理现象实验的物理模拟器。总体而言,使用PhysXR实施的学习方法遵循墨西哥教育机构实施的基于能力的学习模式,包括边做边学和基于问题的学习(PBL)。为了评估PhysXR工具,招募了99名学生,并将其随机分为实验组(使用PhysXR的VR和AR条件)或对照组。结果包括学生的学习和动机,使用John Keller的注意力、相关性、信心和满意度(ARCS)学习动机模型进行评估。这项研究的结果表明,与传统方法相比,使用PhysXR工具,包括VR和AR方法,可以显著提高学习收益和动机,突出了基于网络的XR技术可以提供的跨平台功能的潜力,以及使用实时物理模拟进行学习。
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