Higher-order thinking skills assessment in 3D virtual learning environments using motifs and expert data

Nuket Nowlan , Ali Arya , Hossain Samar Qorbani , Maryam Abdinejad
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引用次数: 1

Abstract

The research reported in this paper addresses the problem of assessing higher-order thinking skills, such as reflective and creative thinking, within the context of virtual learning environments. Assessment of these skills requires process-based observations and evaluation, as the output-based methods have been found to be insufficient. Virtual learning environments offer a wealth of data on the process, which makes them good candidates for process-based evaluation, but the existing assessment methods in these environments have shortcomings, such as reliance on large data sets, inability to offer specific feedback on actions, and the lack of consideration for how actions are integrated into bigger tasks. Demonstrating and confirming the ability of three-dimensional virtual learning environments to work with process metrics for assessment, we propose and evaluate the use of motifs as an assessment tool. Motifs are short and meaningful combination of metrics. Combining time-ordered motifs with a similarity analysis between expert and learner data, our proposed approach can potentially offer feedback on specific actions that the learner takes, as opposed to single output-based feedback. It can do so without the use of large training datasets due to reliance on expert data and similarity analysis. Through a user study, we found out that such a motif-based approach can be effective in the assessment of higher-order thinking skills while addressing the identified shortcomings of previous work. We also address the limited research on similarity-based analysis methods, compare their effectiveness, and show that utilizing different similarity measures for different tasks may be a more effective approach. Our proposed method facilitates and encourages the involvement of instructors and course designers through the definition of motifs and expert problem-solving paths.

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使用主题和专家数据的三维虚拟学习环境中的高阶思维技能评估
本文报道的研究解决了在虚拟学习环境中评估高阶思维技能的问题,如反思和创造性思维。对这些技能的评估需要基于过程的观察和评价,因为已经发现基于产出的方法是不够的。虚拟学习环境提供了丰富的过程数据,这使其成为基于过程的评估的良好候选者,但这些环境中现有的评估方法存在缺陷,例如依赖于大型数据集,无法对行动提供具体反馈,以及缺乏考虑如何将行动整合到更大的任务中。为了证明和确认三维虚拟学习环境使用过程度量进行评估的能力,我们提出并评估了基序作为评估工具的使用。主题是度量标准的简短而有意义的组合。将时间顺序基序与专家和学习者数据之间的相似性分析相结合,我们提出的方法可以潜在地提供对学习者采取的特定行动的反馈,而不是基于单一输出的反馈。由于依赖于专家数据和相似性分析,它可以在不使用大型训练数据集的情况下做到这一点。通过一项用户研究,我们发现这种基于主题的方法可以有效地评估高阶思维技能,同时解决先前工作中发现的缺点。我们还解决了对基于相似性的分析方法的有限研究,比较了它们的有效性,并表明对不同的任务使用不同的相似性度量可能是一种更有效的方法。我们提出的方法通过定义主题和专家解决问题的途径,促进和鼓励教师和课程设计者的参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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