Mental simulation of actions for learning optimal poses

Pietro Morasso
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Abstract

Mental simulation of actions is a powerful tool for allowing cognitive agents to develop Prospection Capabilities that are crucial for learning and memorizing key aspects in challenging actions. In particular, this study focuses on the initial or final posture of actions and provides a computational tool that allows an agent to evaluate their feasibility and appropriateness. Such tool is a kinematic network, equivalent to an internal body schema, that allows a cognitive agent to generate simulation-states that reach the goal with a comfortable final posture, by exploiting the redundancy of the kinematic network. This is obtained by activating and integrating in the network dynamics three types of virtual force fields: 1) Focal force field applied to the end-effector, related to the goal of the action; 2) Range of Motion force fields, applied separately and independently to each degree of freedom in order to preserve the natural joint limits; 3) Postural force field, applied to the pelvis area, for maintaining the projection of the center of mass of the body model inside the support base. The efficacy of this approach is demonstrated in relation to a simple task: reaching a heavy load in order to lift it and then shifting it forward before dropping it on a table. The mental simulation model attempts to provide a kinematic template compatible with the overall plan and the postural/articular constraints, as a function of the initial position of the body relative to the load. The simulation may fail and this indicates that the chosen initial posture is inappropriate for the task. Successful simulations can also be evaluated in terms of precision and effort by monitoring the peak torque required of each joint actuator. Optimal or at least sub-optimal solutions can be memorized in episodic memory, thus accruing the know-how of the agent.

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学习最佳姿势的心理模拟动作
动作的心理模拟是一种强大的工具,可以让认知主体发展前瞻能力,这对学习和记忆具有挑战性的动作的关键方面至关重要。特别是,这项研究侧重于动作的初始或最终姿势,并提供了一种计算工具,使代理能够评估其可行性和适当性。这种工具是一个运动学网络,相当于内部身体模式,它允许认知主体通过利用运动学网络的冗余度,生成以舒适的最终姿势达到目标的模拟状态。这是通过在网络动力学中激活和集成三种类型的虚拟力场来获得的:1)施加到末端执行器的焦点力场,与动作的目标有关;2) 运动范围力场,分别独立地应用于每个自由度,以保持自然关节极限;3) 施加到骨盆区域的姿势力场,用于保持身体模型重心在支撑底座内的投影。这种方法的有效性是通过一项简单的任务来证明的:到达一个重物以将其举起,然后在将其扔到桌子上之前将其向前移动。心理模拟模型试图提供一个与整体计划和姿势/关节约束兼容的运动学模板,作为身体相对于负荷的初始位置的函数。模拟可能会失败,这表明所选择的初始姿势不适合该任务。通过监测每个关节执行器所需的峰值扭矩,还可以从精度和工作量方面评估成功的模拟。最优或至少次优的解决方案可以存储在情景记忆中,从而积累代理人的专业知识。
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