Encountering Cover Versions of Songs Derived from Personal Music-Listening History Data: a Design and Field Trial of Musée in Homes

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Interacting with Computers Pub Date : 2022-09-01 DOI:10.1093/iwc/iwac027
Sangu Jang;Woojin Lee;Beom Kim;William Odom;Young-Woo Park
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引用次数: 1

Abstract

We designed and implemented Musée to capture the novel experience of interpreting cover versions of music, which contain both familiar and unfamiliar musical components and are curated based on the user's music-streaming history data. Musée is a tangible music player that enables users to explore and listen to professional or amateur covers of songs (via YouTube) in two categories: covers of songs from users’ most-liked artists and covers of users’ most-played songs. To investigate its potential value in situ, we conducted field trials of Musée in four households for 1 month. Findings showed that unfamiliar musical elements in cover music provided a sense of ‘freshness’ to past songs and helped the listener appreciate over-consumed music in new ways. In addition, restricting detailed information about cover songs that were playing helped users focus on the sound, thus priming them to infer and reflect on the original song and their memories associated with it. Our findings point to new insights for the design of interfaces that use historical personal data to expand users’ experience beyond solely revisiting prior tastes.
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遇到来自个人音乐收听历史数据的歌曲的翻唱版本:mus在家庭中的设计和现场试验
我们设计并实现了Musée,以捕捉解读音乐封面版本的新颖体验,这些版本包含熟悉和陌生的音乐成分,并根据用户的音乐流历史数据进行策划。Musée是一款有形的音乐播放器,用户可以(通过YouTube)探索和收听两类专业或业余歌曲的封面:用户最喜欢的艺术家的歌曲封面和用户播放次数最多的歌曲封面。为了实地调查其潜在价值,我们在四户家庭中对Musée进行了为期1个月的实地试验。研究结果表明,翻唱音乐中不熟悉的音乐元素为过去的歌曲提供了一种“新鲜感”,并帮助听众以新的方式欣赏过度消费的音乐。此外,限制播放的翻唱歌曲的详细信息有助于用户专注于声音,从而促使他们推断和反思原歌曲及其相关记忆。我们的发现为界面设计提供了新的见解,该界面使用历史个人数据来扩展用户的体验,而不仅仅是重新审视以前的口味。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Interacting with Computers
Interacting with Computers 工程技术-计算机:控制论
CiteScore
2.70
自引率
0.00%
发文量
12
审稿时长
>12 weeks
期刊介绍: Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group . Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).
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