Orchestrating learning during implementation of a 3D virtual world

IF 1.4 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS New Review of Hypermedia and Multimedia Pub Date : 2016-10-01 DOI:10.1080/13614568.2016.1179797
T. Karakus, Ozlem Baydas, Fatma Gunay, Murat Çoban, Y. Goktas
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引用次数: 10

Abstract

ABSTRACT There are many issues to be considered when designing virtual worlds for educational purposes. In this study, the term orchestration has acquired a new definition as the moderation of problems encountered during the activity of turning a virtual world into an educational setting for winter sports. A development case showed that community plays a key role in both the emergence of challenges and in the determination of their solutions. The implications of this study showed that activity theory was a useful tool for understanding contextual issues. Therefore, instructional designers first developed relevant tools and community-based solutions. This study attempts to use activity theory in a prescriptive way, though it is known as a descriptive theory. Finally, since virtual world projects have many aspects, the variety of challenges and practical solutions presented in this study will provide practitioners with suggestions on how to overcome problems in future.
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在3D虚拟世界的实施过程中协调学习
在设计以教育为目的的虚拟世界时,需要考虑许多问题。在这项研究中,术语编排获得了一个新的定义,即在将虚拟世界转变为冬季运动的教育环境的活动中遇到的问题的调节。一个发展案例表明,社区在挑战的出现和确定解决方案方面发挥了关键作用。本研究的意义表明,活动理论是理解情境问题的有用工具。因此,教学设计师首先开发了相关工具和基于社区的解决方案。本研究试图以一种规范的方式使用活动理论,尽管它被称为描述性理论。最后,由于虚拟世界项目有很多方面,本研究中提出的各种挑战和实际解决方案将为从业者提供未来如何克服问题的建议。
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来源期刊
New Review of Hypermedia and Multimedia
New Review of Hypermedia and Multimedia COMPUTER SCIENCE, INFORMATION SYSTEMS-
CiteScore
3.40
自引率
0.00%
发文量
4
审稿时长
>12 weeks
期刊介绍: The New Review of Hypermedia and Multimedia (NRHM) is an interdisciplinary journal providing a focus for research covering practical and theoretical developments in hypermedia, hypertext, and interactive multimedia.
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