Using Wii technology to explore real spaces via virtual environments for people who are blind

O. Lahav, Hadas Gedalevitz, S. Battersby, D. Brown, L. Evett, P. Merritt
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引用次数: 3

Abstract

Purpose – Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the opportunity to build a cognitive map in advance that they will be able to use when arriving at the RS. The paper aims to discuss this issue. Design/methodology/approach – In this research study Nintendo Wii-based technology was used for exploring VEs via the Wiici application. The Wiimote allows the user to interact with VEs by simulating walking and scanning the space. Findings – By getting haptic and auditory feedback the user learned to explore new spaces. The authors examined the participants’ abilities to explore new simple and complex places, construct a cognitive map, and perform orientation tasks in the RS. Originality/value – To the authors’ knowledge, this finding presents the first VE for people who are blind that allow the participants to scan the environment and by this to construct map model spatial representations.
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利用Wii技术,通过虚拟环境为盲人探索真实空间
目的——虚拟环境(VEs)代表真实空间(RSs),让盲人有机会提前建立认知地图,以便他们在到达真实空间时能够使用。本文旨在讨论这个问题。设计/方法/方法-在这项研究中,基于任天堂wii的技术被用于通过Wiici应用程序探索ve。Wiimote允许用户通过模拟行走和扫描空间来与ve互动。发现——通过触觉和听觉反馈,用户学会了探索新的空间。作者测试了参与者探索新的简单和复杂地点的能力,构建认知地图的能力,以及在RS中执行定位任务的能力。原创性/价值——据作者所知,这一发现为盲人提供了第一个VE,允许参与者扫描环境,并以此构建地图模型空间表征。
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