Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2023-08-28 DOI:10.1109/TG.2023.3308898
Yixian Zhang;Zhuoxuan Li;Yiding Cao;Xuan Zhao;Jinde Cao
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Abstract

EinStein würfelt nicht! (EWN) is a perfect information stochastic game, in which randomness influences the game process enormously. In this article, we propose an optimized algorithm named Quick Neural Network Tree Search (QNNTS) based on deep reinforcement learning and Monte Carlo tree search (MCTS) to construct the artificial intelligence agent of EWN. Meanwhile, the lightness of the model makes it possible to train with much less computing resources. The optimization structure of the algorithm based on MCTS is named Optimized Upper Confidence Bound Applied to Tree with Heuristic Search, which introduces the expectation valuation strategy into the MCTS. As the prerequisite product of QNNTS, it performs with an improvement of the winning rate. Ultimately, the Attention-ResNet structure combined with domain knowledge is used to obtain the proposed algorithm. Compared with several conventional algorithms, it gains high winning rates of at least 68%.
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在 EWN 中使用优化蒙特卡洛树搜索进行深度强化学习
EinStein würfelt nicht!(EWN)是一种完全信息随机博弈,随机性对博弈过程影响巨大。本文提出了一种基于深度强化学习和蒙特卡洛树搜索(MCTS)的快速神经网络树搜索(QNNTS)优化算法,用于构建 EWN 的人工智能代理。同时,该模型的轻便性使其可以使用更少的计算资源进行训练。基于 MCTS 算法的优化结构被命名为 "优化置信度上限值应用于启发式搜索树",它将期望值策略引入了 MCTS。作为 QNNTS 的先决产物,它能提高胜率。最终,Attention-ResNet 结构与领域知识相结合,得到了所提出的算法。与几种传统算法相比,它获得了至少 68% 的高胜率。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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Table of Contents IEEE Computational Intelligence Society Information IEEE Transactions on Games Publication Information Large Language Models and Games: A Survey and Roadmap Investigating Efficiency of Free-For-All Models in a Matchmaking Context
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