Clustering Game Behavior Data

C. Bauckhage, Anders Drachen, R. Sifa
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引用次数: 98

Abstract

Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons for this data surge are many and include the introduction of new business models, technical innovations, the popularity of online games, and the increasing persistence of games. Irrespective of the causes, the proliferation of behavioral data poses the problem of how to derive insights therefrom. Behavioral data sets can be large, time-dependent and high-dimensional. Clustering offers a way to explore such data and to discover patterns that can reduce the overall complexity of the data. Clustering and other techniques for player profiling and play style analysis have, therefore, become popular in the nascent field of game analytics. However, the proper use of clustering techniques requires expertise and an understanding of games is essential to evaluate results. With this paper, we address game data scientists and present a review and tutorial focusing on the application of clustering techniques to mine behavioral game data. Several algorithms are reviewed and examples of their application shown. Key topics such as feature normalization are discussed and open problems in the context of game analytics are pointed out.
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聚类游戏行为数据
近年来,游戏行业出现了大量来自玩家的行为数据。这种数据激增的原因有很多,包括新业务模式的引入、技术创新、在线游戏的普及以及游戏的持久性增加。不管原因是什么,行为数据的激增带来了如何从中获得见解的问题。行为数据集可以是大的、时间依赖的和高维的。集群提供了一种探索此类数据和发现可以降低数据总体复杂性的模式的方法。因此,聚类和其他用于玩家分析和游戏风格分析的技术在游戏分析的新兴领域变得流行起来。然而,正确使用聚类技术需要专业知识和对游戏的理解,这对评估结果至关重要。在本文中,我们讨论了游戏数据科学家,并介绍了一篇关于聚类技术在挖掘行为游戏数据中的应用的综述和教程。介绍了几种算法,并给出了应用实例。讨论了游戏分析中的关键话题,如特征归一化,并指出了游戏分析中的开放性问题。
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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