Hybrid Pathfinding in StarCraft

Johan Hagelbäck
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引用次数: 18

Abstract

Micromanagement is a very important aspect of real-time strategy (RTS) games. It involves moving single units or groups of units effectively on the battle field, targeting the most threatening enemy units and use the unit's special abilities when they are the most harmful for the enemy or the most beneficial for the player. Designing good micromanagement is a challenging task for AI bot developers. In this paper, we address the micromanagement subtask of positioning units effectively in combat situations. Two different approaches are evaluated, one based on potential fields and the other based on flocking algorithms. The results show that both the potential fields version and the flocking version clearly increases the win percentage of the bot, but the difference in wins between the two is minimal. The results also show that the more flexible potential fields technique requires much more hardware resources than the more simple flocking technique.
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《星际争霸》中的混合寻径
微管理是即时战略(RTS)游戏的一个非常重要的方面。它包括在战场上有效移动单个单位或单位群,瞄准最具威胁性的敌人单位,并在对敌人最有害或对玩家最有利时使用单位的特殊能力。设计良好的微管理对AI机器人开发者来说是一项具有挑战性的任务。在本文中,我们有效地解决了在战斗情况下定位单位的微观管理子任务。评估了两种不同的方法,一种基于势场,另一种基于群集算法。结果表明,势场版本和群集版本均明显提高了机器人的胜率,但两者之间的胜率差异很小。结果还表明,灵活的势场技术比简单的群集技术需要更多的硬件资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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