s-Birds Avengers: A Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem

Sourish Dasgupta, Savan Vaghela, Vishwa Modi, Hitarth Kanakia
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引用次数: 8

Abstract

Angry Birds is a popular video game in which a set of birds has to perform sling shots (bird shots) so as to kill pigs that are protected by a structure composed of different building blocks. The fewer birds we use and the more blocks we destroy, the higher the score we achieve. AIBirds competition is an AI challenge where an intelligent bot has to be developed that plays the game without human intervention. In this paper, we describe the approach implemented in the bot, s-birds Avengers, that participated in ECAI AIBirds 2014. Heuristic techniques were designed to analyze unseen structures using various structural parameters and then to discover their vulnerable points using prior parameter learning training algorithm. The bot then uses this to decide where to hit the structure with the birds.
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小鸟复仇者:基于动态启发式引擎的愤怒小鸟问题代理
《愤怒的小鸟》是一款很受欢迎的电子游戏,在游戏中,一群小鸟必须使用弹弓射击(小鸟射击)来杀死由不同积木组成的结构所保护的猪。我们使用的鸟越少,破坏的砖块越多,我们获得的分数就越高。AIBirds比赛是一项人工智能挑战,必须开发一个智能机器人,在没有人工干预的情况下玩游戏。在本文中,我们描述了在参与ECAI AIBirds 2014的机器人s-birds Avengers中实现的方法。设计了启发式技术,利用不同的结构参数分析未知结构,然后利用先验参数学习训练算法发现结构的弱点。然后机器人用这个来决定在哪里用鸟击中结构。
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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