{"title":"Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars","authors":"M. Nogueira, C. Cotta, Antonio J. Fernández","doi":"10.1109/TCIAIG.2015.2499281","DOIUrl":null,"url":null,"abstract":"The classical approach of Competitive Coevolution (CC) applied in games tries to exploit an arms race between coevolving populations that belong to the same species (or at least to the same biotic niche), namely strategies, rules, tracks for racing, or any other. This paper proposes the co-evolution of entities belonging to different realms (namely biotic and abiotic) via a competitive approach. More precisely, we aim to coevolutionarily optimize both virtual players and game content. From a general perspective, our proposal can be viewed as a method of procedural content generation combined with a technique for generating game Artificial Intelligence (AI). This approach can not only help game designers in game creation but also generate content personalized to both specific players’ profiles and game designer’s objectives (e.g., create content that favors novice players over skillful players). As a case study we use Planet Wars, the Real Time Strategy (RTS) game associated with the 2010 Google AI Challenge contest, and demonstrate (via an empirical study) the validity of our approach.","PeriodicalId":49192,"journal":{"name":"IEEE Transactions on Computational Intelligence and AI in Games","volume":"8 1","pages":"325-337"},"PeriodicalIF":0.0000,"publicationDate":"2016-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TCIAIG.2015.2499281","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Computational Intelligence and AI in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TCIAIG.2015.2499281","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 0
Abstract
The classical approach of Competitive Coevolution (CC) applied in games tries to exploit an arms race between coevolving populations that belong to the same species (or at least to the same biotic niche), namely strategies, rules, tracks for racing, or any other. This paper proposes the co-evolution of entities belonging to different realms (namely biotic and abiotic) via a competitive approach. More precisely, we aim to coevolutionarily optimize both virtual players and game content. From a general perspective, our proposal can be viewed as a method of procedural content generation combined with a technique for generating game Artificial Intelligence (AI). This approach can not only help game designers in game creation but also generate content personalized to both specific players’ profiles and game designer’s objectives (e.g., create content that favors novice players over skillful players). As a case study we use Planet Wars, the Real Time Strategy (RTS) game associated with the 2010 Google AI Challenge contest, and demonstrate (via an empirical study) the validity of our approach.
期刊介绍:
Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.