Francesco Calimeri, Michael Fink, Stefano Germano, Giovambattista Ianni, Christoph Redl, Anton Wimmer
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引用次数: 36
Abstract
This paper presents the Angry-HEX artificial intelligent agent that participated in the 2013 and 2014 Angry Birds Artificial Intelligence Competitions. The agent has been developed in the context of a joint project between the University of Calabria (UniCal) and the Vienna University of Technology (TU Vienna). The specific issues that arise when introducing artificial intelligence in a physics-based game are dealt with a combination of traditional imperative programming and declarative programming, used for modeling discrete knowledge about the game and the current situation. In particular, we make use of HEX programs, which are an extension of answer set programming (ASP) programs toward integration of external computation sources, such as 2-D physics simulation tools.
期刊介绍:
Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.