Akbaba—An Agent for the Angry Birds AI Challenge Based on Search and Simulation

S. Schiffer, Maxim Jourenko, G. Lakemeyer
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引用次数: 8

Abstract

In this paper, we report on our entry for the AI Birds competition, where we designed, implemented, and evaluated an agent for the physics puzzle computer game Angry Birds. Our agent uses search and simulation to find appropriate parameters for launching birds. While there are other methods that focus on qualitative reasoning about physical systems we try to combine simulation and adjustable abstractions to efficiently traverse the possibly infinite search space. The agent features a hierarchical search scheme where different levels of abstractions are used. At any level, it uses simulation to rate subspaces that should be further explored in more detail on the next levels. We evaluate single components of our agent and we also compare the overall performance of different versions of our agent. We show that our approach yields a competitive solution on the standard set of levels.
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akbaba——基于搜索和模拟的《愤怒的小鸟》AI挑战代理
在本文中,我们报告了我们参加AI Birds竞赛的情况,我们为物理益智电脑游戏《愤怒的小鸟》设计、执行并评估了一个代理。我们的代理使用搜索和模拟来找到合适的发射鸟类的参数。虽然有其他方法专注于物理系统的定性推理,但我们尝试将模拟和可调整的抽象相结合,以有效地遍历可能无限的搜索空间。该代理具有分层搜索方案,其中使用了不同级别的抽象。在任何关卡中,它都使用模拟来评估子空间,这些子空间应该在下一关卡中进行更详细的探索。我们评估代理的单个组件,并比较代理不同版本的整体性能。我们表明,我们的方法在标准的水平集上产生了一个有竞争力的解决方案。
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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