Automatic Sitting Pose Generation for Ergonomic Ratings of Chairs

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2019-09-05 DOI:10.1109/TVCG.2019.2938746
Aihua Mao, Hong Zhang, Zhenfeng Xie, Minjing Yu, Yong-Jin Liu, Ying He
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引用次数: 4

Abstract

Human poses play a critical role in human-centric product design. Despite considerable researches on pose synthesis and pose-driven product design, most of them adopt the simple stick figure model that captures only skeletons rather than real body geometries and do not link human poses to the environment (e.g., chairs for sitting). This paper focuses on user-tailored ergonomic design and rating of chairs using scanned human geometries. Fully utilizing the anthropometric information of the human models, our method considers more ergonomic guidelines of chair design (such as pressure distribution and support intensity) and links the geometry of 3D chair models and human-to-chair interactions into the pose deformation constraints of the human avatars. The core of our method is a pose generation algorithm which rigs the user's successive poses through coarse- and fine-level pose deformations. We define a non-linear energy function with contact, collision, and joint limit terms, and solve it using a hill-climbing algorithm. The fitting results allow us to quantitatively evaluate the chair model in terms of various ergonomic criteria. Our method is flexible and effective and can be applied to users with varying body shapes and a wide range of chairs. Moreover, the proposed technique can be easily extended to other furniture, such as desk, bed, and cabinet. Extensive evaluations and a user study demonstrate the efficiency and advantages of the proposed virtual fitting method. Given that our method avoids tedious on-site trying, facilitates the exploration/evaluation of various chair products, and provides valuable feedback for the designers and manufacturers to deliver customized products, it is ideal for online shopping of chairs.
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自动坐姿生成符合人体工程学的椅子评级
在以人为本的产品设计中,人体姿势扮演着至关重要的角色。尽管在姿势合成和姿势驱动产品设计方面进行了大量的研究,但大多数都采用了简单的简笔画模型,只捕捉骨骼而不是真实的身体几何形状,并且没有将人体姿势与环境(例如坐的椅子)联系起来。本文的重点是用户定制的人体工程学设计和使用扫描人体几何形状的椅子评级。我们的方法充分利用人体模型的人体测量信息,考虑了更多的椅子设计的人体工程学准则(如压力分布和支撑强度),并将三维椅子模型的几何形状和人与椅子的相互作用联系到人体化身的姿势变形约束中。该方法的核心是一种姿态生成算法,该算法通过粗级和细级姿态变形来装配用户的连续姿态。我们定义了一个具有接触、碰撞和关节极限项的非线性能量函数,并使用爬坡算法求解它。拟合结果使我们能够根据各种人体工程学标准对椅子模型进行定量评估。我们的方法灵活有效,可以适用于不同体型的用户和各种各样的椅子。此外,所提出的技术可以很容易地扩展到其他家具,如书桌、床和橱柜。大量的评估和用户研究证明了所提出的虚拟拟合方法的效率和优势。我们的方法避免了繁琐的现场尝试,方便了对各种椅子产品的探索/评估,并为设计师和制造商提供有价值的反馈,以提供定制产品,是椅子网上购物的理想选择。
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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