Introducing the IEEE Virtual Reality 2018 Special Issue

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Transactions on Visualization and Computer Graphics Pub Date : 2018-04-01 DOI:10.1109/TVCG.2018.2805123
L. Floriani, D. Schmalstieg
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Abstract

This special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) contains the 29 full papers selected for the IEEE Virtual Reality and 3D User Interfaces (IEEE VR 2018) Conference held in Reutlingen, Germany, March 18-22, 2017. Since its inception in 1993, IEEE VR has been the premier venue to present new research results in the field of Virtual Reality (VR). The strong current trends toward VR systems for consumer audiences heightens the importance of this event. This fact is reflected in the cooperation between TVCG and IEEE VR, which is in its seventh year and is one cornerstone of the strategy of TVCG to combine computer graphics and data visualization in its scope with virtual and augmented reality. The special issue format combines speed of publication with all the established advantages of an archival journal. To that end, a rigorous and competitive two-round review process was performed to ensure the highest quality.
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介绍IEEE虚拟现实2018特刊
IEEE可视化与计算机图形学(TVCG)特刊包含了2017年3月18日至22日在德国罗伊特林根举行的IEEE虚拟现实和3D用户界面(IEEE VR 2018)会议上选择的29篇全文。自1993年成立以来,IEEE VR一直是展示虚拟现实(VR)领域新研究成果的主要场所。当前面向消费者的VR系统的强劲趋势凸显了这一活动的重要性。这一事实反映在TVCG与IEEE VR的合作中,这是他们的第七个年头,也是TVCG将计算机图形学和数据可视化与虚拟和增强现实相结合的战略基石之一。特刊形式结合了出版速度和档案期刊的所有既定优势。为此目的,进行了严格和竞争性的两轮审查过程,以确保最高质量。
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
期刊最新文献
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