Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-09-25 DOI:10.1145/3603497
A. Rapp, A. Boldi
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引用次数: 2

Abstract

The majority of behavior change and persuasive technologies are exclusively addressed to modify a specific behavior. However, the focus on behavior may cloud the “existential aspects” of the process of change. To explore the lived and meaning-laden experience of behavior change, we interviewed 23 individuals who have used behavior change technology in their everyday life. The study findings highlight that behavior change is tied to meanings that point to existential matters, relates to a nexus of life circumstances, and unfolds over long periods of time. By contrast, the technology used by the participants appears mostly to focus on the present target behavior, ignoring its links to the participants’ life “context” and “time,” also providing scarce help for sense-making. Based on these findings, we surface a preliminary “existential model of behavior change,” identify several barriers that may prevent the modification of behavior and propose some design suggestions to overcome them.
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探索行为改变技术的生活体验:迈向HCI行为改变的存在模型
大多数行为改变和说服技术都是专门针对改变特定行为的。然而,对行为的关注可能会掩盖变化过程的“存在方面”。为了探索行为改变的生动和充满意义的经历,我们采访了23位在日常生活中使用行为改变技术的人。研究结果强调,行为改变与指向存在问题的意义有关,与生活环境的联系有关,并在很长一段时间内展开。相比之下,参与者使用的技术似乎主要集中在当前的目标行为上,忽略了它与参与者的生活“背景”和“时间”的联系,也为意义构建提供了很少的帮助。基于这些发现,我们提出了一个初步的“行为改变的存在模型”,确定了可能阻止行为改变的几个障碍,并提出了一些设计建议来克服它们。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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