Garner’s paradigm and audiovisual correspondence in dynamic stimuli: Pitch and vertical direction

Z. Eitan, L. Marks
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引用次数: 3

Abstract

Garner’s speeded discrimination paradigm is a central tool in studying crossmodal interaction, revealing automatic perceptual correspondences between dimensions in different modalities. To date, however, the paradigm has been used solely with static, unchanging stimuli, limiting its ecological validity. Here, we use Garner’s paradigm to examine interactions between dynamic (time-varying) audiovisual dimensions — pitch direction and vertical visual motion. In Experiment 1, 32 participants rapidly discriminated ascending vs. descending pitch glides, ignoring concurrent visual motion (auditory task), and ascending vs. descending visual motion, ignoring pitch change (visual task). Results in both tasks revealed strong congruence effects, but no Garner interference, an unusual pattern inconsistent with some interpretations of Garner interference. To examine whether this pattern of results is specific to dynamic stimuli, Experiment 2 (testing another 64 participants) used a modified Garner design with two baseline conditions: The irrelevant stimuli were dynamic in one baseline and static in the other, the test stimuli always being dynamic. The results showed significant Garner interference relative to the static baseline (for both the auditory and visual tasks), but not relative to the dynamic baseline. Congruence effects were evident throughout. We suggest that dynamic stimuli reduce attention to and memory of between-trial variation, thereby reducing Garner interference. Because congruence effects depend primarily on within-trial relations, however, congruence effects are unaffected. Results indicate how a classic tool such as Garner’s paradigm, used productively to examine dimensional interactions between static stimuli, may be readily adapted to probe the radically different behavior of dynamic, time-varying multisensory stimuli.
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动态刺激中的加纳范式与视听对应:俯仰与垂直方向
加纳的速度辨别范式是研究跨模态相互作用的核心工具,它揭示了不同模态维度之间的自动知觉对应。然而,迄今为止,该范式仅用于静态,不变的刺激,限制了其生态有效性。在这里,我们使用加纳的范式来检查动态(时变)视听维度-俯仰方向和垂直视觉运动之间的相互作用。在实验1中,32名被试在忽略同步视觉运动(听觉任务)的情况下快速区分升、降音高滑动,在忽略音高变化(视觉任务)的情况下快速区分升、降音高滑动。两个任务的结果都显示出强烈的一致性效应,但没有加纳干扰,这是一个不寻常的模式,与加纳干扰的一些解释不一致。为了检验这种结果模式是否对动态刺激具有特异性,实验2(测试另外64名参与者)使用了一种改进的加纳设计,该设计具有两个基线条件:一个基线中不相关的刺激是动态的,另一个基线中是静态的,测试刺激总是动态的。结果显示相对于静态基线(对于听觉和视觉任务)有显著的加纳干扰,但相对于动态基线没有。一致性效应贯穿始终。我们认为动态刺激减少了对试验间变化的注意和记忆,从而减少了加纳干扰。然而,由于一致性效应主要取决于试验内关系,因此一致性效应不受影响。结果表明,加纳范式等经典工具可以有效地用于检查静态刺激之间的维度相互作用,也可以很容易地用于探索动态的、时变的多感官刺激的根本不同行为。
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Seeing and Perceiving
Seeing and Perceiving BIOPHYSICS-PSYCHOLOGY
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