Boredom makes me 'nervous': fidgeting as a strategy for contrasting the lack of variety

Orlando Ricciardi, Piero Maggi, F. Nocera
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引用次数: 2

Abstract

Vigilance decrement is a relevant problem in critical contexts requiring occasional response after a prolonged period of inactivity. Although many studies describe boredom as the leading cause in depleting attentional resources, the understanding of its relationship with human performance has been limited by the unavailability of objective measures. This study attempts to overcome this limitation by focusing on fidgeting (namely, repetitive and involuntary body movements) as a behavioural correlate of boredom. A laboratory study was devised for comparing the individuals' performance to two versions of the same task characterised by two boredom levels. Movements were detected using accelerometers controlled by an Arduino board. Results showed that participants fidgeted more in the condition operationalised as less boring than in the more boring one. Result of this study are interpreted as supporting the idea that an increase in fidgeting may have a functional role, and that it might be used by individuals for introducing variability where it lacks. Overall, fidgeting appears to be promising candidate measure for that could be used in many operational settings for the assessment of the operator functional state.
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无聊让我“紧张”:坐立不安是一种对抗缺乏多样性的策略
警惕性下降是一个相关的问题,在关键的情况下,需要在长时间的不活动后偶尔的反应。尽管许多研究将无聊描述为消耗注意力资源的主要原因,但由于缺乏客观的测量方法,对其与人类表现之间关系的理解受到了限制。这项研究试图通过关注坐立不安(即重复和无意识的身体运动)作为无聊行为的相关行为来克服这一限制。研究人员设计了一项实验室研究,比较受试者对同一任务的两个版本的表现,这些任务具有两种无聊程度。通过Arduino板控制的加速度计检测运动。结果显示,参与者在被操作为不那么无聊的情况下比在更无聊的情况下坐立不安。这项研究的结果被解释为支持这样一种观点,即坐立不安的增加可能具有功能性作用,并且可能被个体用于引入缺乏的变异性。总的来说,坐立不安似乎是一种有希望的候选测量方法,可以在许多操作设置中用于评估操作员的功能状态。
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来源期刊
International Journal of Human Factors and Ergonomics
International Journal of Human Factors and Ergonomics Social Sciences-Human Factors and Ergonomics
CiteScore
1.10
自引率
0.00%
发文量
21
期刊介绍: IJHFE publishes high quality international interdisciplinary peer-reviewed manuscripts covering ergonomics and human factors in the design, planning, development and management of technical and social systems for work or leisure, including technical systems, equipment, products and the organisation of work. Topics covered include Environmental and physical ergonomics Human-machine systems design/tool/equipment design Eliciting human requirements on technology Usability/comfort/pleasure/cognitive engineering of human-technology interfaces Anthropometrics/design for people with disabilities Design of critical systems/equipment for extreme environments Human performance measurement and modelling Humans in transportation systems/technologically complex systems Cognitive ergonomics, information processing, information/multimedia design, expert systems Acceptability and effectiveness of technology change Training design, organisational design and psychosocial factors Management of the complex participation of people in their environment Human-centred/goal-driven design of technical/organisational systems. Topics covered include: -Environmental and physical ergonomics -Human-machine systems design/tool/equipment design -Eliciting human requirements on technology -Usability/comfort/pleasure/cognitive engineering of human-technology interfaces -Anthropometrics/design for people with disabilities -Design of critical systems/equipment for extreme environments -Human performance measurement and modelling -Humans in transportation systems/technologically complex systems -Cognitive ergonomics, information processing, information/multimedia design, expert systems -Acceptability and effectiveness of technology change -Training design, organisational design and psychosocial factors -Management of the complex participation of people in their environment -Human-centred/goal-driven design of technical/organisational systems
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