A. Margolis, E. Gavrilova, E. Shepeleva, V. Voitov
{"title":"The Effectiveness of Collaborative Problem Solving by Junior Students in The ‘PL-Modified’ Computer Game System","authors":"A. Margolis, E. Gavrilova, E. Shepeleva, V. Voitov","doi":"10.17759/pse.2022270602","DOIUrl":null,"url":null,"abstract":"The present study is aimed at examining the problem framed by the team of authors in the past research papers (2018, 2020, 2021) and assessing the level of the general learning actions of analysis, planning and reflection as the main components of theoretical thinking in junior students in the individual and collaborative (paired with a partner) problem solving conditions by the ‘PL-modified' computer game system. General intelligence was separately evaluated and controlled. 138 students of the Faculty of Psychology of Education of MSUPE participated in this study. The results show that: 1) the main indicators of game performance were higher in collaborative problem solving, however, 2) depend on the intellectual capabilities of two players in a pair. The data obtained are analyzed in accordance with the effects revealed in past studies and discussed in terms of the further prospects for using the ‘PL-modified' computer system as an additional tool for the assessment of the general learning actions of students of different ages and cognitive potential","PeriodicalId":55959,"journal":{"name":"Psikhologicheskaya Nauka i Obrazovanie-Psychological Science and Education","volume":"1 1","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psikhologicheskaya Nauka i Obrazovanie-Psychological Science and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17759/pse.2022270602","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
The present study is aimed at examining the problem framed by the team of authors in the past research papers (2018, 2020, 2021) and assessing the level of the general learning actions of analysis, planning and reflection as the main components of theoretical thinking in junior students in the individual and collaborative (paired with a partner) problem solving conditions by the ‘PL-modified' computer game system. General intelligence was separately evaluated and controlled. 138 students of the Faculty of Psychology of Education of MSUPE participated in this study. The results show that: 1) the main indicators of game performance were higher in collaborative problem solving, however, 2) depend on the intellectual capabilities of two players in a pair. The data obtained are analyzed in accordance with the effects revealed in past studies and discussed in terms of the further prospects for using the ‘PL-modified' computer system as an additional tool for the assessment of the general learning actions of students of different ages and cognitive potential