Editor's Message for Special Issue on Mathematics of Puzzles

Q4 Computer Science Journal of Information Processing Pub Date : 2013-05-15 DOI:10.2197/IPSJJIP.21.367
Hiro Ito
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Abstract

Research in the field of recreational mathematics began at least hundreds of years ago. It has been charming many people, both professional researchers and amateurs, has seen rapid progress over the past century, and now plays an indispensable role in mathematics and computer science. The Guest Editor has been organizing research workshops on the theory of combinatorial games and puzzles every year since 2005 in Japan *1, and he feels there is not small demand for special issues on this type of research. The first special issue on “Mathematics of Puzzles” appeared last year in this Journal, the Journal of Information Processing (JIP), and it marked a great accomplishment by presenting many visionary papers. That success has led to this year’s special issue, the second in two straight years. The editorial board is composed of very capable professionals, who greatly helped the guest editor. This year’s special issue consists of 6 full papers selected from 16 submissions through careful review. The ratio of acceptance is 0.375, indicating how the issue represents a select few. The topics include Rubik’s Cube, Towers of Hanoi, Tantrix, Picture Mazes, and Arithmetical Restorations (Mushikui-Zan). The guest editor is especially proud of presenting the distinguished paper on the Snake Cube, authored by a group led by the renowned young genius Erik Demaine of MIT. Actually, the numbers of submissions and accepted papers have not been so high. This may indicate that the amount of rigorous outputs from theoretical research on mathematical recreation is not yet substantial. However, the potential of this work is high. The guest editor guesses the low level of activity reflects the fact that we have had very few regularly planned special issues devoted to this area so far. Special issues on mathematical recreations are being planned for continuous publication in the future, perhaps biennially. If many of the readers of this issue start or continue to do research in this area, and a variety of exceptional papers are submitted, we would be most delighted. Recreation and amusement are very important for us, since we are “Homo ludens.” The pursuit of fun for humans certainly creates useful products. So let’s enjoy recreational mathematics! In closing my message, as guest editor of this special issue, I would like to thank all of the authors for their contributions. I also appreciate the voluntary work of all reviewers as well as the re-
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《谜题数学》特刊编者寄语
娱乐数学领域的研究至少在几百年前就开始了。它吸引了许多人,包括专业研究人员和业余爱好者,在过去的一个世纪里发展迅速,现在在数学和计算机科学中发挥着不可或缺的作用。自2005年以来,这位客座编辑每年都在日本组织关于组合博弈和谜题理论的研究研讨会*1,他认为这类研究的特刊需求不小。关于“谜题的数学”的第一期特刊去年出现在《信息处理杂志》(JIP)上,它展示了许多有远见的论文,标志着一项伟大的成就。这一成功导致了今年的特刊,这是连续两年的第二期。编委会是由非常有能力的专业人士组成的,他们对特邀编辑帮助很大。今年的特刊从16篇投稿论文中选出6篇全文。接受率为0.375,表明该问题只代表了少数人。主题包括魔方,河内塔,密宗,图片迷宫和算术恢复(Mushikui-Zan)。客座编辑特别自豪地介绍了由麻省理工学院著名青年天才Erik Demaine领导的小组撰写的关于Snake Cube的杰出论文。实际上,提交和接受论文的数量并没有那么高。这可能表明,数学再创造的理论研究的严谨产出的数量还不是实质性的。然而,这项工作的潜力是很大的。客座编辑猜测,活动水平低反映了这样一个事实,即到目前为止,我们很少定期计划专门针对这一领域的特刊。关于数学娱乐的特刊正计划在未来继续出版,也许每两年出版一次。如果本刊的许多读者开始或继续在这一领域进行研究,并提交各种杰出的论文,我们将非常高兴。娱乐和娱乐对我们来说非常重要,因为我们是“人类”。人类对乐趣的追求当然会创造出有用的产品。所以,让我们一起享受休闲数学吧!最后,作为本期特刊的客座编辑,我要感谢所有作者的贡献。我也感谢所有审稿人的自愿工作以及re-
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来源期刊
Journal of Information Processing
Journal of Information Processing Computer Science-Computer Science (all)
CiteScore
1.20
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