{"title":"Game Edukasi Mengenal Huruf Katakana dan Hiragana Berbasis Android","authors":"Agus Gede Adi Prayoga, I. P. A. Bayupati","doi":"10.24843/LKJITI.6.3.16973","DOIUrl":null,"url":null,"abstract":"Japanese language is different from other language in general, because in its writing is using Katakana and Hiragana letter. The use of Japanese is in various need, especially in communication for example entertaining tourists. Japanese language learning in Indonesia facing several problems among other are lack of infrastructure in practicing and also boring atmosphere which make students having difficulty in learning. Educational game application for mobile device is a new learning method is considered as a tool to attract one’s interest to learn. Educational Games to Indentify Katakana and Hiragana Letter is created in order to help to overcome the difficulty in learning Japanese Language relate to mastery Katakana and Hiragana letter. Learning material which is implied in the game came from Ni Hon Go 1 and Ni Hon Go No Kyoukasho curriculum. Game have three learning features such as table, letter writing and guessing, there are also entertaining addition features. Based on questionnaire data result on 30 students having difficulty in learning Japanese language, as much as 60% of respondents say that the game was easily understood as a Japanese language learning media.","PeriodicalId":31196,"journal":{"name":"Lontar Komputer","volume":"12 1","pages":"150-161"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Lontar Komputer","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24843/LKJITI.6.3.16973","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Japanese language is different from other language in general, because in its writing is using Katakana and Hiragana letter. The use of Japanese is in various need, especially in communication for example entertaining tourists. Japanese language learning in Indonesia facing several problems among other are lack of infrastructure in practicing and also boring atmosphere which make students having difficulty in learning. Educational game application for mobile device is a new learning method is considered as a tool to attract one’s interest to learn. Educational Games to Indentify Katakana and Hiragana Letter is created in order to help to overcome the difficulty in learning Japanese Language relate to mastery Katakana and Hiragana letter. Learning material which is implied in the game came from Ni Hon Go 1 and Ni Hon Go No Kyoukasho curriculum. Game have three learning features such as table, letter writing and guessing, there are also entertaining addition features. Based on questionnaire data result on 30 students having difficulty in learning Japanese language, as much as 60% of respondents say that the game was easily understood as a Japanese language learning media.
日语与一般其他语言不同,因为在书写中使用片假名和平假名字母。日语的使用有各种各样的需要,特别是在交流中,例如招待游客。印度尼西亚的日语学习面临着一些问题,其中包括缺乏练习基础设施和枯燥的氛围,使学生学习困难。教育游戏应用是一种新的学习方法,被认为是一种吸引人们学习兴趣的工具。识别片假名和平假名字母的教育游戏是为了帮助克服学习日语中与掌握片假名和平假名字母有关的困难而创建的。游戏中隐含的学习材料来自《倪Hon Go 1》和《倪Hon Go No Kyoukasho》课程。游戏具有表、写、猜三种学习功能,还有娱乐性的加法功能。根据对30名日语学习困难学生的问卷调查数据结果显示,多达60%的受访者表示游戏很容易被理解为日语学习媒体。