Between Sudoku rules and labyrinthine paths- A study on design for creative Sudoku learning

G. Liao, Y. Shih
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引用次数: 4

Abstract

Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is to integrate the concept of illustrations of labyrinthine multipath into the interface design of rules teaching of Sudoku to complete the learning design of Sudoku games. The research subjects were a total of 73 elementary school third graders in Miaoli County in Taiwan. The study used a single group pre-test and formal test design to investigate the difference in students’ learning effectiveness of Sudoku rules before and after they played Sudoku games. This study used a self-developed ARCS learning motivation scale to analyze the effect of Sudoku game on students’ learning motivation, and conducted in-depth interviews with three students with low learning achievement to observe their learning process and how their learning interest was aroused. The results showed that the Sudoku learning design with illustrations of labyrinthine multipath could help students understand Sudoku rules and enhance their learning interest in Sudoku.
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在数独规则和迷宫路径之间——数独创造性学习的设计研究
数独是一种吸引了许多人的智力游戏。除了提供娱乐,它还吸引玩家解决更具挑战性的数独问题。由于数独的网格、单词和数字过于复杂,新手往往无法集中精力理解操作规则。本研究的主要目的是将迷宫多径图解的概念融入到数独规则教学的界面设计中,完成数独游戏的学习设计。本研究以台湾省苗栗县73名小学三年级学生为研究对象。本研究采用单组前测和正式测试设计,考察学生在玩数独游戏前后对数独规则学习效果的差异。本研究采用自主开发的ARCS学习动机量表分析数独游戏对学生学习动机的影响,并对3名学习成绩较低的学生进行深度访谈,观察他们的学习过程和学习兴趣是如何被激发的。结果表明,迷宫多径图解的数独学习设计有助于学生理解数独规则,提高学生对数独的学习兴趣。
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来源期刊
CiteScore
1.50
自引率
0.00%
发文量
6
审稿时长
10 weeks
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