Spatial Audio in Online Presentations

IF 2.3 Q2 COMPUTER SCIENCE, THEORY & METHODS Array Pub Date : 2023-01-01 DOI:10.25370/array.v20223478
Kerry L. Hagan
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引用次数: 0

Abstract

Considering binaural recordings are currently the only method for reproducing spatial music in two channels, it made sense that conferences for spatial music relied on delivering binaural audio in various ways. Previous to ICMC 2022, I attended several online concerts that tried to provide spatial audio. In some cases, artists created VR simulations of their works. VR was especially interesting for spatial compositions with visual elements, but it was a convoluted method for creating binaural recordings for audio-only pieces. Additionally, composers without access to VR engines could not present with this method. space
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在线演示中的空间音频
考虑到双耳录音是目前在两个通道中再现空间音乐的唯一方法,空间音乐会议依赖于以各种方式传递双耳音频是有道理的。在ICMC 2022之前,我参加了几场试图提供空间音频的在线音乐会。在某些情况下,艺术家创造了他们作品的VR模拟。VR对于带有视觉元素的空间组合来说特别有趣,但它是一种为纯音频作品创建双耳录音的复杂方法。此外,没有使用VR引擎的作曲家无法使用这种方法。空间
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来源期刊
Array
Array Computer Science-General Computer Science
CiteScore
4.40
自引率
0.00%
发文量
93
审稿时长
45 days
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