Sensitivities of Presentation and Portrayal in Media Art

Subhash Gupta
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Abstract

As scientific knowledge and technological prowess have grown, so too has the prevalence of cutting-edge innovations like virtual reality. Virtual reality (VR) technology is now being used in the digital media art industry. Because of the explosion of digital media art, animators now have more room to experiment with new ideas and techniques, bringing their work closer to the realities of viewers' everyday lives. So that they feel like an integral part of the conversation throughout. Artistic interactivity between the spectator and the moving pictures that were created for the screen is possible. The audience's traditional role as observers has shifted to one of active participants and witnesses. Artists and computers now work together to finish works and applications using digital media technology, which means that the production of such tools is no longer a one-way process. There is no denying that computer technology has had a profound impact on the visual representation of a wide range of works of digital media art, with animation design bearing the brunt of this effect. Modern animation design may benefit from the use of digital media art, which can deepen the meaning behind it and improve its aesthetic. At the same time, it may encourage the growth and development of digital media art and lead to shared progress.
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媒介艺术中呈现与刻画的敏感性
随着科学知识和技术实力的增长,像虚拟现实这样的尖端创新也越来越流行。虚拟现实(VR)技术现在被用于数字媒体艺术行业。由于数字媒体艺术的爆炸式增长,动画师现在有更多的空间来试验新的想法和技术,使他们的工作更接近观众的日常生活现实。这样他们就会觉得自己是整个对话中不可或缺的一部分。观众和为屏幕创造的活动画面之间的艺术互动是可能的。观众从传统的观察者角色转变为积极的参与者和见证者。艺术家和电脑现在一起使用数字媒体技术来完成作品和应用程序,这意味着这些工具的生产不再是一个单向的过程。不可否认,计算机技术对各种数字媒体艺术作品的视觉表现产生了深远的影响,动画设计首当其冲。现代动画设计可以受益于数字媒体艺术的运用,它可以加深其背后的意义,提高其审美。同时也可以促进数字媒体艺术的成长和发展,实现共享进步。
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来源期刊
Turkish Online Journal of Qualitative Inquiry
Turkish Online Journal of Qualitative Inquiry Social Sciences-Social Sciences (miscellaneous)
自引率
0.00%
发文量
4
审稿时长
12 weeks
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