{"title":"Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds","authors":"Drew Chappell","doi":"10.5860/choice.191282","DOIUrl":null,"url":null,"abstract":"Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds Joseph P Laycock Oakland, CA: University of California Press, 2015. Notes, bibliography, index. 349 pp. $29.95 paper. ISBN: 9780520284920I am old enough to remember what Joseph P. Laycock describes as the 1980's \"moral panic\" concerning Dungeons & Dragons (DD and, second, a cultural analysis of this moral panic. In the rst section, Laycock presents meticulous research into the events of the early role- playing game era, from the development of D&D and other RPGs, such as Vampire: the Masquerade, to crime stories to media reportage. \"is section gathers disparate strands in a thorough and compelling fashion, painting a picture of American society (particularly middle-class subur- ban U.S. society) struggling to come to grips with new paradigms in play and in youthful identity seeking. Reading these chapters brought back memories of my elementary school classmates debating whether Bloody Mary would appear in the bathroom mirror if we called her. Such was the period I grew up in: the occult was almost a part of daily conversation.In the second section, Laycock weaves his historical research together with socio- logical analysis, pointing to ways in which self-styled religious leaders and talk show hosts in%uenced the thinking of millions of Americans, connecting dots between crime and role-playing games in ways that benetted these media gures. …","PeriodicalId":45727,"journal":{"name":"American Journal of Play","volume":null,"pages":null},"PeriodicalIF":0.6000,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"American Journal of Play","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5860/choice.191282","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 22
Abstract
Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds Joseph P Laycock Oakland, CA: University of California Press, 2015. Notes, bibliography, index. 349 pp. $29.95 paper. ISBN: 9780520284920I am old enough to remember what Joseph P. Laycock describes as the 1980's "moral panic" concerning Dungeons & Dragons (DD and, second, a cultural analysis of this moral panic. In the rst section, Laycock presents meticulous research into the events of the early role- playing game era, from the development of D&D and other RPGs, such as Vampire: the Masquerade, to crime stories to media reportage. "is section gathers disparate strands in a thorough and compelling fashion, painting a picture of American society (particularly middle-class subur- ban U.S. society) struggling to come to grips with new paradigms in play and in youthful identity seeking. Reading these chapters brought back memories of my elementary school classmates debating whether Bloody Mary would appear in the bathroom mirror if we called her. Such was the period I grew up in: the occult was almost a part of daily conversation.In the second section, Laycock weaves his historical research together with socio- logical analysis, pointing to ways in which self-styled religious leaders and talk show hosts in%uenced the thinking of millions of Americans, connecting dots between crime and role-playing games in ways that benetted these media gures. …
《危险游戏:角色扮演游戏的道德恐慌对游戏、宗教和想象世界的影响》,作者:Joseph P Laycock,奥克兰,加州大学出版社,2015。注释、参考书目、索引。349页,29.95美元。我年纪大了,还记得约瑟夫·p·莱科克(Joseph P. Laycock)所说的20世纪80年代有关《龙与地下城》(dungeon & Dragons)的“道德恐慌”,其次,还记得对这种道德恐慌的文化分析。在第一部分,Laycock对早期角色扮演游戏时代的事件进行了细致的研究,从《龙与地下城》和其他rpg的发展,如《吸血鬼:假面舞会》,到犯罪故事,再到媒体报道文学。“这一部分以一种彻底而引人注目的方式收集了不同的线索,描绘了一幅美国社会(特别是美国郊区中产阶级社会)努力掌握游戏和年轻人身份寻求的新范式的画面。读这些章节让我回想起小学同学们争论如果我们叫血腥玛丽,她会不会出现在浴室的镜子里。这就是我成长的时代:神秘学几乎是日常谈话的一部分。在第二部分,Laycock将他的历史研究与社会学分析结合在一起,指出了自封的宗教领袖和脱口秀主持人是如何影响数百万美国人的思想的,并将犯罪和角色扮演游戏联系起来,从而使这些媒体人物受益。…