Investigating the Effect of Novel Gamified Stepper on Lower Limb Biomechanics in Seated Healthy Subjects.

Beycan Emre, Ofori Seyram, L W R Joshua, Weihao Zhao, Haoyong Yu
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Abstract

The present study introduces a new gamified stepper device designed for bilateral lower limb rehabilitation, which is combined with a 3-D exergame. To the best of our knowledge, this is the initial study to utilize the stepping exercise for seated lower limb rehabilitation. The device comprises a stepping mechanism and a magnetic encoder. The modified stepper facilitates the bilateral training in the lower limb within its workspace. The magnetic encoder provides real-time rotational angle data during the exercise. A task-specific exergame platform was created and integrated with the device to enhance user compliance and engagement with the exercise. Experiments were conducted with ten healthy individuals with no history of lower limb injury to evaluate the system's feasibility for providing bilateral training and the effectiveness of the exergame platform. Participants were asked to perform bilateral lower limb exercise with a metronome and gamified stepper device in a seated position. Lower limb range of motion (ROM) and EMG activations were recorded during the exercises. The results indicate that the device was capable of providing cyclical ROM training with reduced muscle activation of the lower limb, and the exergame platform increased motivation to continue the exercises. This study can serve as the foundation for developing a robotic version of the proposed stepper device.

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研究新型游戏化步进器对坐着的健康受试者下肢生物力学的影响。
本研究介绍了一种用于双侧下肢康复的新型游戏化步进装置,该装置与三维运动游戏相结合。据我们所知,这是利用步进运动进行坐姿下肢康复的初步研究。该装置包括一个步进机构和一个磁性编码器。改进的步进器便于在其工作空间内进行下肢的双侧训练。磁性编码器在运动过程中提供实时旋转角度数据。创建了一个特定任务的运动游戏平台,并与该设备集成,以增强用户对运动的依从性和参与度。对10名没有下肢损伤史的健康人进行了实验,以评估该系统提供双边训练的可行性和运动游戏平台的有效性。参与者被要求用节拍器和游戏化的步进装置进行双侧下肢运动。在训练过程中记录下肢活动范围(ROM)和肌电图激活。结果表明,该设备能够在减少下肢肌肉激活的情况下提供周期性ROM训练,并且运动游戏平台增加了继续锻炼的动力。这项研究可以作为开发所提出的步进装置的机器人版本的基础。
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