Creation and Evaluation of Human Models with Varied Walking Ability from Motion Capture for Assistive Device Development.

Sherwin Stephen Chan, Mingyuan Lei, Henry Johan, Wei Tech Ang
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Abstract

As the world ages, rehabilitation and assistive devices will play a key role in improving mobility. However, designing controllers for these devices presents several challenges, from varying degrees of impairment to unique adaptation strategies of users. To use computer simulation to address these challenges, simulating human motions is required. Recently, deep reinforcement learning (DRL) has been successfully applied to generate walking motions whose goal is to produce a stable human walking policy. However, from a rehabilitation perspective, it is more important to match the walking policy's ability to that of an impaired person with reduced ability. In this paper, we present the first attempt to investigate the correlation between DRL training parameters with the ability of the generated human walking policy to recover from perturbation. We show that the control policies can produce gait patterns resembling those of humans without perturbation and that varying perturbation parameters during training can create variation in the recovery ability of the human model. We also demonstrate that the control policy can produce similar behaviours when subjected to forces that users may experience while using a balance assistive device.

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从运动捕捉到辅助设备开发的具有不同行走能力的人体模型的创建和评估。
随着世界老龄化,康复和辅助设备将在改善行动能力方面发挥关键作用。然而,为这些设备设计控制器带来了一些挑战,从不同程度的损伤到用户独特的适应策略。为了使用计算机模拟来应对这些挑战,需要模拟人体运动。最近,深度强化学习(DRL)已成功应用于生成行走运动,其目标是生成稳定的人类行走策略。然而,从康复的角度来看,更重要的是将步行政策的能力与能力下降的残疾人的能力相匹配。在本文中,我们首次尝试研究DRL训练参数与生成的人类行走策略从扰动中恢复的能力之间的相关性。我们表明,控制策略可以在没有扰动的情况下产生类似于人类的步态模式,并且在训练过程中改变扰动参数会导致人类模型的恢复能力发生变化。我们还证明,当受到用户在使用平衡辅助设备时可能经历的力时,控制策略可以产生类似的行为。
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