Neuro-Rehabilitation Therapy with T-FLEX Ankle Exoskeleton and Serious Games: A Case Study.

Daniel Gomez-Vargas, Angie Pino, Andrea Garzon, Flavio Roberti, Ricardo Carelli, Marcela Munera, Carlos A Cifuentes
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Abstract

Acquired Brain Injury (ABI) causes permanent disabilities, such as foot drop. This condition affects the gait pattern, increasing the metabolic cost and risk of falling. Robotics with serious games has shown promising results in the gait rehabilitation context. This paper aims to analyze the effects of using the T-FLEX exoskeleton with (1) Automated Therapy (AT) and (2) Serious Game Therapy (SGT) in two ABI patients. Each participant completed six assisted sessions for each strategy. Results showed that AT increases the user-robot interaction torque by 10% for the first patient and 70% for the second patient, and SGT decreases by 5% for both patients. This way, SGT required the patient to generate torque to execute the ankle movement, while AT did the opposite, resulting in greater device assistance. In the functional assessment, SGT induced variations greater than 50% for the paretic ankle and knee's range of motion (ROM), indicating a potential for motor recovery. Thus, SGT led to improved ankle control and increased gait speed compared to AT. These findings suggest that SGT may be an effective rehabilitation strategy for ABI-related foot drop patients.

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T-FLEX踝关节外骨骼和严肃游戏的神经康复治疗:一项个案研究。
后天性脑损伤(ABI)会导致永久性残疾,如足部下垂。这种情况会影响步态模式,增加代谢成本和跌倒风险。具有严肃游戏的机器人在步态康复方面显示出了有希望的结果。本文旨在分析在两名ABI患者中使用T-FLEX外骨骼与(1)自动治疗(AT)和(2)严重游戏治疗(SGT)的效果。每个参与者为每个策略完成了六次辅助会话。结果显示,AT使第一名患者和第二名患者的用户-机器人交互转矩分别增加了10%和70%,SGT使两名患者的SGT都减少了5%。通过这种方式,SGT需要患者产生扭矩来执行脚踝运动,而AT则相反,从而获得更大的设备辅助。在功能评估中,SGT引起的瘫痪性踝关节和膝关节运动范围(ROM)变化大于50%,表明运动恢复的潜力。因此,与AT相比,SGT改善了脚踝控制,提高了步态速度。这些发现表明,SGT可能是ABI相关足下垂患者的有效康复策略。
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