Some examples for stable and historic behavior in replicator equations

Mansoor Saburov
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引用次数: 1

Abstract

The evolutionary dynamics of zero-sum and non zero-sum games under replicator equations could be drastically different from each other. In zero-sum games, heteroclinic cycles naturally occur whenever the species of the population supersede each other in cyclic fashion (like for the Rock–Paper–Scissors game). In this case, the highly erratic oscillations may cause the divergence of the time averages. In contrast, it is a common belief that all “reasonable” replicator equations of non-zero sum games satisfy “The Folk Theorem of Evolutionary Game Theory” which asserts that (i) a Nash equilibrium is a rest point; (ii) a stable rest point is a Nash equilibrium; (iii) a strictly Nash equilibrium is asymptotically stable; (iv) any interior convergent orbit evolves to a Nash equilibrium. In this paper, we propose two distinct classes of replicator equations generated by Schur-convex potential functions which exhibit two opposing phenomena: stable/predictable and historic/unpredictable behavior. In the latter case, the time averages of the orbit will slowly oscillate during the evolution of the system and do not converge to any limit. This will eventually cause the divergence of higher-order repeated time averages.

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复制器方程中稳定和历史行为的一些例子
复制器方程下的零和和和和非零和博弈的进化动力学可能彼此截然不同。在零和游戏中,每当种群中的物种以循环的方式相互取代时,就会自然发生异宿循环(就像石头-纸-剪刀游戏一样)。在这种情况下,高度不稳定的振荡可能会导致时间平均值的发散。相反,人们普遍认为,所有非零和博弈的“合理”复制因子方程都满足“进化博弈论的民间定理”,该定理断言(i)纳什均衡是一个休息点;(ii)稳定的静止点是纳什均衡;(iii)严格纳什均衡是渐近稳定的;(iv)任何内部收敛轨道都演化为纳什均衡。在本文中,我们提出了由Schur凸势函数生成的两类不同的复制器方程,它们表现出两种相反的现象:稳定/可预测和历史/不可预测行为。在后一种情况下,轨道的时间平均值将在系统的演化过程中缓慢振荡,并且不会收敛到任何极限。这将最终导致高阶重复时间平均值的发散。
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