Learning (not) to yield: An experimental study of evolving ultimatum game behavior

Judith Avrahami , Werner Güth , Ralph Hertwig , Yaakov Kareev , Hironori Otsubo
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引用次数: 28

Abstract

Whether behavior converges toward rational play or fair play in repeated ultimatum games, depends on which player yields first. If responders conceded first by accepting low offers, proposers, would not need to learn to offer more. Play would thus converge toward unequal sharing. If proposers, learnt fast that low offers are doomed to be rejected and adjusted their offers accordingly, pressure, would be lifted from responders to learn to accept such offers. Play would thus converge toward equal, sharing. Here, we tested the hypothesis that it is regret—both material and strategic—which determines, how players adapt their behavior. We conducted a repeated ultimatum game experiment with, randomly changing strangers. One treatment offers players only feedback about the outcome of their, play. Another treatment offers additional information about the median outcomes in the population. We find that regret is a good predictor of the dynamics of play, in particular of proposer behavior., Except for a very short endgame phase, in which more tolerance of less equitable sharing surfaced, behavior converges toward equal sharing. Population information hardly speeds up this convergence.

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学习(不)屈服:进化的最后通牒游戏行为的实验研究
在反复的最后通牒游戏中,行为是向理性游戏还是公平游戏收敛,取决于哪个玩家首先屈服。如果响应者首先接受低报价,提议者就不需要学会提供更多。因此,游戏会趋向于不平等的分享。如果提议者很快意识到低报价注定会被拒绝,并相应地调整他们的报价,那么响应者将承受压力,学会接受这样的报价。因此,游戏会朝着平等、共享的方向发展。在这里,我们检验了一个假设,即后悔——包括物质上的和战略上的——决定了玩家如何适应自己的行为。我们对随机更换的陌生人进行了一次反复的最后通牒游戏实验。一种治疗方法只为玩家提供关于比赛结果的反馈。另一种治疗方法提供了关于人群中中值结果的额外信息。我们发现后悔是游戏动态的一个很好的预测因素,尤其是求婚者的行为。,除了一个非常短暂的结局阶段,在这个阶段,对不太公平的分享表现出更多的宽容,行为会朝着平等分享的方向趋同。人口信息很难加速这种趋同。
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