Getting Real About Virtual Worlds: A Review

Manish Gupta, Sung Jin, G. Lawrence Sanders, Barbara A. Sherman, Anand Simha
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引用次数: 10

Abstract

Virtual worlds have emerged as important socio-technical artifacts in contemporary society. They have enabled unique business models in the digital economy. This paper presents a rich account on how virtual worlds have transformed modern society and how they have been presented as having outstanding benefits and promise, with examples of successes and failures. The goal is to synthesize the research and demonstrate an accurate understanding of this novel artifact and its multi-facet consequences. In addition, and more importantly, this review proposes a research agenda for the information systems discipline and assists in identifying critical issues on virtual world technologies and strategic management practices. The objective of this study is to establish a foundation for research on virtual worlds.
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虚拟世界的现实:回顾
虚拟世界已经成为当代社会中重要的社会技术产物。他们在数字经济中创造了独特的商业模式。本文对虚拟世界如何改变现代社会,以及它们如何被呈现为具有突出的好处和前景,以及成功和失败的例子进行了丰富的描述。目标是综合研究,并展示对这种新人工制品及其多方面后果的准确理解。此外,更重要的是,本综述提出了信息系统学科的研究议程,并协助确定虚拟世界技术和战略管理实践的关键问题。本研究的目的是为虚拟世界的研究奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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