Stochastic Light Culling for Single Scattering in Participating Media

S. Fujieda, Yusuke Tokuyoshi, T. Harada
{"title":"Stochastic Light Culling for Single Scattering in Participating Media","authors":"S. Fujieda, Yusuke Tokuyoshi, T. Harada","doi":"10.2312/egs.20221023","DOIUrl":null,"url":null,"abstract":"We introduce a simple but efficient method to compute single scattering from point and arbitrarily shaped area light sources in participating media. Our method extends the stochastic light culling method to volume rendering by considering the intersection of a ray and spherical bounds of light influence ranges. For primary rays, this allows simple computation of the lighting in participating media without hierarchical data structures such as a light tree. First, we show how to combine equiangular sampling with the proposed light culling method in a simple case of point lights. We then apply it to arbitrarily shaped area lights by considering virtual point lights on the surface of area lights. Using our method, we are able to improve the rendering quality for scenes with many lights without tree construction and traversal.","PeriodicalId":72958,"journal":{"name":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","volume":"20 6","pages":"21-24"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics ... Workshop on 3D Object Retrieval : EG 3DOR. Eurographics Workshop on 3D Object Retrieval","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/egs.20221023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We introduce a simple but efficient method to compute single scattering from point and arbitrarily shaped area light sources in participating media. Our method extends the stochastic light culling method to volume rendering by considering the intersection of a ray and spherical bounds of light influence ranges. For primary rays, this allows simple computation of the lighting in participating media without hierarchical data structures such as a light tree. First, we show how to combine equiangular sampling with the proposed light culling method in a simple case of point lights. We then apply it to arbitrarily shaped area lights by considering virtual point lights on the surface of area lights. Using our method, we are able to improve the rendering quality for scenes with many lights without tree construction and traversal.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
参与介质中单散射的随机光剔除
我们介绍了一种简单而有效的方法来计算参与介质中点光源和任意形状区域光源的单散射。该方法将随机光剔除方法扩展到体绘制中,通过考虑光线和光影响范围的球面边界的交集。对于初级光线,这允许在参与介质中进行简单的照明计算,而不需要分层数据结构,例如光树。首先,我们展示了如何在一个简单的点光源情况下将等角采样与提出的光剔除方法结合起来。然后通过考虑区域光表面上的虚拟点光,将其应用于任意形状的区域光。使用我们的方法,我们能够提高具有许多灯光的场景的渲染质量,而无需构建树和遍历。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
AvatarGo: Plug and Play self-avatars for VR Reconstructing 3D Face of Infants in Social Interactions Using Morphable Models of Non-Infants. Dyani White Hawk: Speaking to Relatives, Kemper Museum of Contemporary Art, Kansas City, MO, 18 February–16 May 2021 Andy Warhol, Tate Modern, London, 12 March–15 November 2020 Investigating Fluidity in Hans Haacke’s Condensation Cube (1965) and Gustave Metzger’s Liquid Crystal Environment (1965)
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1