Evolution of the Depiction of Telephone Calls in Popular Movies

J. Cutting
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引用次数: 3

Abstract

Since Aristotle, tradition has it that stories are defined as unified wholes, divisible into smaller inter-related parts. In many narrative forms these parts are called scenes. Scenes, too, are regarded as wholes, typically unified on three grounds: a constancy of characters and location within a continuous time frame. Generally, if a storyteller changes one or more of these, the story has moved on to the next scene. But this rule is not universal. The most obvious exception in movies is the telephone call, which can change locations to accommodate images of the two conversing characters. Here, I explore a century’s worth of popular, English-language movies to discern how two-sided telephone conversations (which violate spatial unity) are portrayed on the screen, and how they compare to face-to-face conversations (which do not violate spatial unity) in the same movies. The portrayal of both types of conversations has evolved, sometimes independently and sometimes in synchrony, and popular filmmaking has arrived circuitously at a system in which both are generally portrayed in the same way—two characters in alternating shots, slightly to opposite sides of the midline and turned towards one another. I discuss the social and psychological reasons why this might be the case.
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流行电影中电话描写的演变
自亚里士多德以来,传统认为故事被定义为统一的整体,可分为更小的相互关联的部分。在许多叙事形式中,这些部分被称为场景。场景也被视为一个整体,通常有三个统一的理由:在连续的时间框架内,人物和地点的稳定性。一般来说,如果一个讲故事的人改变了其中的一个或多个,故事就进入了下一个场景。但这条规则并不普遍。电影中最明显的例外是打电话,它可以改变位置以适应两个正在交谈的角色的图像。在这里,我探索了一个世纪以来流行的英语电影,以辨别双方的电话交谈(违反空间统一)是如何被描绘在屏幕上的,以及它们与同一部电影中面对面的谈话(不违反空间统一)的比较。这两种类型的对话的描绘已经演变,有时是独立的,有时是同步的,流行的电影制作已经迂回地形成了一种系统,在这种系统中,这两种对话通常以同样的方式描绘——两个角色交替拍摄,在中线的两侧稍微相反,然后转向对方。我讨论了造成这种情况的社会和心理原因。
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