False accusation of online games: Internet gaming can enhance the cognitive flexibility of adolescents

Kwangmin Ryu , Yujin Kim , Jingu Kim , Minjung Woo
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引用次数: 6

Abstract

Adolescents commonly exhibit high stress and emotional reactivity, and are prone to addictive behaviors including online gaming. Despite the negative impact, online gaming has recently been reported to improve cognitive function. This study examines differences in event-related potentials (ERP) during task switching according to the level of gaming addiction. High-risk, potential-risk, and general groups were recruited according to their Internet Addiction Scale results and total forty-five middle school boys aged 13–15 years participated in the study. The participants were asked to perform switching tasks consisting of size, value, and shape stimuli. The ERP analysis revealed greater N200 amplitudes in the high-risk and potential-risk groups compared with the general user group, suggesting that the participants with a greater involvement in Internet gaming have higher cognitive flexibility in resolving response-related cognitive interference during task-switching. In the analyses of P300, the potential-risk group exhibited higher amplitudes compared with the high-risk and general user groups at F3 region, and during the shape task, separately, which reflects enhanced cognitive flexibility of the potential-risk group to process the stimulus-related interference. The findings of this study suggest that moderate use of online games can enhance response inhibition and stimulus processing. The practical use of online games as an auxiliary means to support cognitive flexibility of adolescents struggling with stress and emotion processing should be explored in future research.

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网络游戏的诬告:网络游戏可以增强青少年的认知灵活性
青少年通常表现出高度的压力和情绪反应,容易沉迷于网络游戏等行为。尽管有负面影响,但最近有报道称网络游戏可以改善认知功能。本研究考察了不同游戏成瘾程度在任务转换过程中事件相关电位(ERP)的差异。根据网络成瘾量表结果,选取高风险组、潜在风险组和一般组,共45名13-15岁的中学男生参与研究。参与者被要求完成由大小、价值和形状刺激组成的转换任务。ERP分析显示,与一般用户组相比,高风险和潜在风险组的N200波幅更大,这表明参与网络游戏较多的参与者在解决任务转换过程中与反应相关的认知干扰方面具有更高的认知灵活性。在P300的分析中,潜在风险组在F3区域和形状任务中分别比高风险组和一般用户组表现出更高的振幅,这反映了潜在风险组处理刺激相关干扰的认知灵活性增强。本研究结果表明,适度使用网络游戏可以增强反应抑制和刺激加工。网络游戏作为一种辅助手段来支持青少年在压力和情绪处理方面的认知灵活性,在未来的研究中值得探索。
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