The Virtual Reality Flow Lens for Blood Flow Exploration

B. Behrendt, L. Piotrowski, S. Saalfeld, B. Preim, P. Saalfeld
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引用次数: 2

Abstract

The exploration of time-dependent measured or simulated blood flow is challenging due to the complex three-dimensional structure of vessels and blood flow patterns. Especially on a 2D screen, understanding their full shape and interacting with them is difficult. Critical regions do not always stand out in the visualization and may easily be missed without proper interaction and filtering techniques. The FlowLens [GNBP11] was introduced as a focus-and-context technique to explore one specific blood flow parameter in the context of other parameters for the purpose of treatment planning. With the recent availability of affordable VR glasses it is possible to adapt the concepts of the FlowLens into immersive VR and make them available to a broader group of users. Translating the concept of the Flow Lens to VR leads to a number of design decisions not only based around what functions to include, but also how they can be made available to the user. In this paper, we present a configurable focus-and-context visualization for the use with virtual reality headsets and controllers that allows users to freely explore blood flow data within a VR environment. The advantage of such a solution is the improved perception of the complex spatial structures that results from being surrounded by them instead of observing through a small screen. CCS Concepts • Human-centered computing → Interaction techniques; Scientific visualization; Visualization systems and tools; • Computing methodologies → Virtual reality;
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用于血流探索的虚拟现实流镜
由于血管和血流模式的复杂三维结构,探索随时间变化的测量或模拟血流是具有挑战性的。特别是在2D屏幕上,理解它们的完整形状并与它们互动是很困难的。关键区域并不总是在可视化中突出,如果没有适当的交互和过滤技术,很容易被遗漏。FlowLens [GNBP11]作为一种聚焦-情境技术被引入,用于在其他参数的背景下探索一个特定的血流参数,以制定治疗计划。随着最近可负担得起的VR眼镜的可用性,有可能将FlowLens的概念应用于沉浸式VR,并使其可供更广泛的用户使用。将Flow Lens的概念转化为VR将导致许多设计决策,这些决策不仅基于所包含的功能,还基于如何向用户提供这些功能。在本文中,我们提出了一个可配置的焦点和上下文可视化,用于虚拟现实耳机和控制器,允许用户在VR环境中自由探索血流数据。这种解决方案的优点是,由于被复杂的空间结构包围,而不是通过小屏幕观察,因此可以改善对复杂空间结构的感知。•以人为中心的计算→交互技术;科学可视化;可视化系统和工具;•计算方法→虚拟现实;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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