Game Preserves: Digital Animals at the Brink of the Post-Anthropocene

Q1 Arts and Humanities Green Letters Pub Date : 2022-01-02 DOI:10.1080/14688417.2021.2023607
J. Wallin
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引用次数: 2

Abstract

ABSTRACT As we enter what scientists are calling the 6th mass extinction of life on this planet, we are forced to confront the prospect of a future world without animals. Despite the disappearance of ‘real’ animals in the wake of global ecocatastrophe however, animals proliferate in the ‘Anthropocene’ imaginary, and in particular, through contemporary video games as they reimagine the future relationship of humans and animal life increasingly withdrawn from the lives of humans. The animal imagined in video games herein serves not only to re-join the animal to a culture that has no more room for nature, but to preserve the animal as a sign of our status and significance on a rapidly changing planet. Herein, the surgical remaking of animals within video games constitutes an augury on the future status of the animal and the preservation of its existence via simulation, where it is yet made to labor in the psychical models of liberalism and humanism intimate to the conceits of Anthropocene thinking. Drawing largely from the scholarship of Jean Baudrillard (1994) and his developments on the transmutation of animals from ontological equal to hyperreal companion, this essay will analyze a number of contemporary video games (e.g. Fallout, the Outer Worlds) in which hyperreal animal companions are prominently featured. Following, the essay will aim to articulate the hyperreal reformatting of animality as both an index of our contemporary relationship with non-humans and as a mode of responding to the threat of extinction in the Anthropocene era.
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游戏保护区:后人类世边缘的数字动物
当我们进入科学家所说的地球上第六次生物大灭绝时,我们被迫面对一个没有动物的未来世界的前景。尽管“真实的”动物在全球生态灾难中消失,但动物在“人类世”的想象中繁殖,特别是通过现代电子游戏,它们重新想象人类和动物的未来关系,并逐渐退出人类的生活。电子游戏中想象的动物不仅是为了让动物重新融入一个没有更多自然空间的文化,而且是为了保护动物,使其成为我们在这个快速变化的星球上的地位和意义的标志。在这里,电子游戏中对动物的外科手术式重制构成了对动物未来地位的预示,并通过模拟来保存其存在,在这种情况下,它仍然在自由主义和人文主义的心理模型中劳动,与人类世界的思想观念密切相关。本文主要借鉴Jean Baudrillard(1994)的研究成果,以及他对动物从本体平等到超真实伴侣的转变的研究进展,分析了一些当代电子游戏(如《辐射》、《外层世界》)中超真实动物伴侣的突出特征。接下来,这篇文章的目的是阐明动物作为我们当代与非人类关系的指标以及作为应对人类世时代灭绝威胁的一种模式的超真实的重新格式化。
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来源期刊
Green Letters
Green Letters Arts and Humanities-Literature and Literary Theory
CiteScore
0.50
自引率
0.00%
发文量
38
期刊介绍: Green Letters: Studies in Ecocriticism explores the relationship between literary, artistic and popular culture and the various conceptions of the environment articulated by scientific ecology, philosophy, sociology and literary and cultural theory. We publish academic articles that seek to illuminate divergences and convergences among representations and rhetorics of nature – understood as potentially including wild, rural, urban and virtual spaces – within the context of global environmental crisis.
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