Interactive Material Design Using Model Reduction

ACM Trans. Graph. Pub Date : 2015-03-02 DOI:10.1145/2699648
Hongyi Xu, Yijing Li, Yong Chen, J. Barbič
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引用次数: 89

Abstract

We demonstrate an interactive method to create heterogeneous continuous deformable materials on complex three-dimensional meshes. The user specifies displacements and internal elastic forces at a chosen set of mesh vertices. Our system then rapidly solves an optimization problem to compute a corresponding heterogeneous spatial distribution of material properties using the Finite Element Method (FEM) analysis. We apply our method to linear and nonlinear isotropic deformable materials. We demonstrate that solving the problem interactively in the full-dimensional space of individual tetrahedron material values is not practical. Instead, we propose a new model reduction method that projects the material space to a low-dimensional space of material modes. Our model reduction accelerates optimization by two orders of magnitude and makes the convergence much more robust, making it possible to interactively design material distributions on complex meshes. We apply our method to precise control of contact forces and control of pressure over large contact areas between rigid and deformable objects for ergonomics. Our tetrahedron-based dithering method can efficiently convert continuous material distributions into discrete ones and we demonstrate its precision via FEM simulation. We physically display our distributions using haptics, as well as demonstrate how haptics can aid in the material design. The produced heterogeneous material distributions can also be used in computer animation applications.
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使用模型缩减的交互材料设计
我们演示了一种交互方法来创建复杂的三维网格上的异质连续可变形材料。用户指定一组选定的网格顶点的位移和内部弹性。然后,我们的系统快速解决了一个优化问题,利用有限元法(FEM)分析计算出相应的材料性能的异质空间分布。我们将此方法应用于线性和非线性各向同性变形材料。我们证明了在单个四面体材料值的全维空间中交互式地解决问题是不现实的。相反,我们提出了一种新的模型约简方法,将材料空间投影到材料模式的低维空间。我们的模型简化将优化速度加快了两个数量级,并使收敛更加稳健,从而可以在复杂网格上交互式地设计材料分布。我们将我们的方法应用于精确控制接触力和控制人体工程学中刚性和可变形物体之间大接触区域的压力。基于四面体的抖动方法能有效地将材料的连续分布转换为离散分布,并通过有限元仿真验证了该方法的精度。我们使用触觉物理显示我们的分布,并演示触觉如何帮助材料设计。所产生的异质材料分布也可用于计算机动画应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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