An Interactive and Scenario-based Simulation Gaming System for Business Education using Game Engine and Machine Learning

Ying Ma, Yu Sun
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Abstract

Technology has become increasingly vital in society. The COVID-19 pandemic demonstrated how useful technology was in keeping society running, especially education [15]. One major trend is the use of simulations as a tool for education. Business is one of the fields that could benefit massively from the implementation of new educational simulations. For this study, a survey was conducted to gauge their prior educational experience and interest in fields such as business and computer science. Additionally, the survey participants were questioned on their previous experiences with using interactive simulations. The study had fifty-one participants both complete the survey and give consent to have their data shared in this research paper. These participants were given an additional survey to either test a business simulation or watch a video of one and respond whether they learned from it. The results indicate that although most people would want to play a game that taught more about business, only roughly 45% of individuals expressed interest in the topic of business. Furthermore, the survey responses also indicated that a large majority of individuals would also prefer more interactive educational simulations for other topics. The reception to the business simulation was mostly positive, and participants indicated that it was effective at helping them learn business. Overall, it was concluded that there is not enough access to business simulations to meet the public’s interest, and either more should be created or existing ones should be made better known.
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基于游戏引擎和机器学习的商业教育交互式和基于场景的模拟游戏系统
科技在社会中变得越来越重要。2019冠状病毒病大流行证明了技术在保持社会运转方面的重要作用,尤其是教育[15]。一个主要趋势是使用模拟作为教育工具。商业是可以从实施新的教育模拟中大量受益的领域之一。在这项研究中,我们进行了一项调查,以评估他们之前的教育经历以及对商业和计算机科学等领域的兴趣。此外,调查参与者还被问及他们以前使用交互式模拟的经验。这项研究有51名参与者完成了调查,并同意在本研究论文中分享他们的数据。这些参与者还接受了另一项调查,要么测试一个商业模拟,要么观看一个商业模拟的视频,并回答是否从中吸取了教训。结果表明,尽管大多数人都想玩一款能学到更多商业知识的游戏,但只有大约45%的人对商业话题感兴趣。此外,调查结果还表明,大多数人也更喜欢其他主题的交互式教育模拟。对商业模拟的反应大多是积极的,参与者表示这对帮助他们学习商业很有效。总的来说,得出的结论是,没有足够的商业模拟来满足公众的兴趣,或者应该创建更多的商业模拟,或者应该让现有的商业模拟更广为人知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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