A conventional and digital mathematical board game design and development for use by students in learning arithmetic

M. Fathurrohman, H. Nindiasari, Ilmiyati Rahayu
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Abstract

This paper reported the design and development of a conventional and digital mathematical board game for use by students in learning arithmetic. At the time of research, there is no significant indication that a mathematical board game is available in scientific and published patent documentation. The availability of mathematical board games for students’ drills and practice in arithmetic, especially in mathematical statement construction, would benefit them, as this competency is an essential life skill. This research was conducted through the design and development research method with the procedure of users’ need analysis, researcher as developer capability analysis, product design, product development, field testing in its natural setting environment, and the prototype. The board game prototype was developed in both conventional printed and digital versions. The field testing for the conventional printed version was conducted at secondary school classes with 34 and 36 students, respectively, while for the digital by selected participants. The field testing shows that the developed mathematical board game can work as expected in its natural setting environment.
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一个传统的数字数学棋盘游戏设计和开发,用于学生学习算术
本文介绍了一种用于学生算术学习的传统和数字数学棋盘游戏的设计与开发。在研究期间,没有明显的迹象表明数学棋盘游戏在科学和公开的专利文件中可用。为学生提供数学棋盘游戏来操练和练习算术,特别是在数学命题构建方面,将使他们受益,因为这是一项必不可少的生活技能。本研究采用设计开发研究方法,通过用户需求分析、研究者作为开发者能力分析、产品设计、产品开发、自然环境现场测试、原型制作等步骤进行。桌游原型以传统的印刷和数字版本开发。传统印刷版的实地测试分别在有34名和36名学生的中学班级进行,而数字版则由选定的参与者进行。现场测试表明,所开发的数学棋盘游戏在其自然设置环境下能够正常运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal on Mathematics Education
Journal on Mathematics Education Mathematics-Mathematics (all)
CiteScore
4.20
自引率
0.00%
发文量
13
审稿时长
10 weeks
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